ROFF

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(Created page with "{{FormatInfo |subcat=3D and CAD/CAM Models |extensions={{ext|rof}} }} '''ROFF''' (sometimes construed as '''Raven Object File Format''', but actually stands for '''Rotation, O...")
 
m (Format information)
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== Format information ==
 
== Format information ==
 
* [https://mrwonko.de/blog/2010/roff-the-raven-object-file-format-reverse-engineered.html Reverse engineering of format]
 
* [https://mrwonko.de/blog/2010/roff-the-raven-object-file-format-reverse-engineered.html Reverse engineering of format]
* [https://github.com/UberGames/SP-Mod-Source-Code/blob/master/game/g_roff.cpp g_roff.cpp] and [https://github.com/UberGames/SP-Mod-Source-Code/blob/master/game/g_roff.h g_roff.h] from SP-MOD source code
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* [https://github.com/UberGames/SP-Mod-Source-Code/blob/master/game/g_roff.cpp g_roff.cpp] and [https://github.com/UberGames/SP-Mod-Source-Code/blob/master/game/g_roff.h g_roff.h] from SP-Mod source code
  
 
[[Category:Game data files]]
 
[[Category:Game data files]]

Revision as of 13:42, 28 July 2020

File Format
Name ROFF
Ontology
Extension(s) .rof

ROFF (sometimes construed as Raven Object File Format, but actually stands for Rotation, Origin File Format, or perhaps Rotation Object File Format) is a 3D animation file format used by the Ghoul 2 game engine from Raven Software, alongside the GLA format. It may be found in such games as Star Wars Jedi Knight: Jedi Academy.

Format information

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