ROFF
From Just Solve the File Format Problem
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Dan Tobias (Talk | contribs) (Created page with "{{FormatInfo |subcat=3D and CAD/CAM Models |extensions={{ext|rof}} }} '''ROFF''' (sometimes construed as '''Raven Object File Format''', but actually stands for '''Rotation, O...") |
Dan Tobias (Talk | contribs) m (→Format information) |
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== Format information == | == Format information == | ||
* [https://mrwonko.de/blog/2010/roff-the-raven-object-file-format-reverse-engineered.html Reverse engineering of format] | * [https://mrwonko.de/blog/2010/roff-the-raven-object-file-format-reverse-engineered.html Reverse engineering of format] | ||
− | * [https://github.com/UberGames/SP-Mod-Source-Code/blob/master/game/g_roff.cpp g_roff.cpp] and [https://github.com/UberGames/SP-Mod-Source-Code/blob/master/game/g_roff.h g_roff.h] from SP- | + | * [https://github.com/UberGames/SP-Mod-Source-Code/blob/master/game/g_roff.cpp g_roff.cpp] and [https://github.com/UberGames/SP-Mod-Source-Code/blob/master/game/g_roff.h g_roff.h] from SP-Mod source code |
[[Category:Game data files]] | [[Category:Game data files]] |
Revision as of 13:42, 28 July 2020
ROFF (sometimes construed as Raven Object File Format, but actually stands for Rotation, Origin File Format, or perhaps Rotation Object File Format) is a 3D animation file format used by the Ghoul 2 game engine from Raven Software, alongside the GLA format. It may be found in such games as Star Wars Jedi Knight: Jedi Academy.
Format information
- Reverse engineering of format
- g_roff.cpp and g_roff.h from SP-Mod source code