Development

From Just Solve the File Format Problem
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(Packaging and installation: Putting NSIS Script here, and changing the "See" to a "See also", as the script (which is not an archive, but only generates one) does not seem to fit anywhere els)
(Specialized: Added Tiled formats)
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* [[Game Maker]] (.gm6, .gmk)
 
* [[Game Maker]] (.gm6, .gmk)
 
* [[RBJ (Redcode oBJect)]]
 
* [[RBJ (Redcode oBJect)]]
 +
* Tiled
 +
** [[Tiled JSON]]
 +
** [[Tiled TMX]]
 +
** [[Tiled TSX]]
 
* [[UltraEdit wordfile]] (.uew)
 
* [[UltraEdit wordfile]] (.uew)
  

Revision as of 00:12, 10 December 2019

File Format
Name Development
Ontology

{{{caption}}}

File formats concerning compilers, interpreters, linkers, IDEs, etc.

See also: Source code, Executables

Contents

Build Automation

(see also Project below)

Cloud platforms

Compiling

  • BSC (Browser code file)
  • IDB (State file)
  • MIDL (Microsoft Interface Definition Language)
  • ODL (Object Description Language)
  • SBR (Visual Studio source browser intermediate file)

Debug

Interface

See also Resources.

  • Nib file (Mac OS X development; windowed interfaces) (.nib)
  • QML
  • Storyboard file (iOS development) (.storyboard)
  • Xib file (Mac OS X / iOS development; replaced Nib files) (.xib)

Intermediate

For bytecode formats, see Executables#Virtual machine code.

Linking

  • IIK (Incremental link file)
  • MAP (Memory map link information)

Packaging and installation

See also specialized archive formats and the "Build Automation" and "Project" sections of this page.

Project

Remote procedure calls

Resource

See Resources.

Revision control systems / code repositories

Runtime environments

Specialized

Uncategorized

Links

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox