Yaz0

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'''Yaz0''' is a lossless binary compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like [[RARC]]) containing model and texture files. It uses a form of [https://en.wikipedia.org/wiki/Run-length_encoding run-length encoding]. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "{{magic|Yaz0}}", in ASCII. Usually, compressed files take on the extension ".szs" regardless of their original format.
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'''Yaz0''' is a lossless binary compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like [[RARC]]) containing model and texture files. It uses a form of [[run-length encoding]]. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "{{magic|Yaz0}}", in ASCII. Usually, compressed files take on the extension ".szs" regardless of their original format.
  
 
== Tools that handle Yaz0 compressed files ==
 
== Tools that handle Yaz0 compressed files ==
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*[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]
 
*[http://wiki.tockdom.com/wiki/Wexos%27s_Toolbox Wexos's Toolbox]
 
*[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]
 
*[https://github.com/aboood40091/libyaz0 A python library for Yaz0 Dec/Enc by AboodXD]
*[http://hitmen.c02.at/files/yagcd/yagcd/chap16.html#sec16.2 The "Yer Another Gamecube Guide" decompression routine]
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*[http://hitmen.c02.at/files/yagcd/yagcd/chap16.html#sec16.2 The "Yet Another Gamecube Guide" decompression routine]
  
 
== Further Reading ==
 
== Further Reading ==

Latest revision as of 05:39, 10 April 2019

File Format
Name Yaz0
Ontology
Extension(s) .szs

Yaz0 is a lossless binary compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like RARC) containing model and texture files. It uses a form of run-length encoding. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "Yaz0", in ASCII. Usually, compressed files take on the extension ".szs" regardless of their original format.

[edit] Tools that handle Yaz0 compressed files

[edit] Further Reading

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