ROM and memory images
From Just Solve the File Format Problem
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− | + | [[ROM and memory images]] are files duplicating the content and format of data on various forms of read-only-memory hardware. These are particularly used for preserving classic video games originally released in cartridge form, so that they can be stored on modern computers, downloaded through the Internet, and run using emulation software. | |
See [[Disk Image Formats]] for images of disks and tapes, and [[Read Only Memory]] and [[Game cartridges]] for the physical media these are images of. | See [[Disk Image Formats]] for images of disks and tapes, and [[Read Only Memory]] and [[Game cartridges]] for the physical media these are images of. | ||
Line 12: | Line 12: | ||
* [[A26]] | * [[A26]] | ||
* [[BIN]] | * [[BIN]] | ||
− | * [[ROM]] | + | * [[ROM (Atari 2600)]] |
=== Atari 5200 === | === Atari 5200 === | ||
Line 25: | Line 25: | ||
* [[BIN]] | * [[BIN]] | ||
* [[JAG]] | * [[JAG]] | ||
− | * [[ROM]] | + | * [[ROM (Atari Jaguar)]] |
=== Atari Lynx === | === Atari Lynx === | ||
Line 47: | Line 47: | ||
* [[JAP]] (Region specific - Same as Z64) | * [[JAP]] (Region specific - Same as Z64) | ||
* [[N64]] (CD64 - Little Endian - CD64) | * [[N64]] (CD64 - Little Endian - CD64) | ||
− | * [[PAL]] (Region specific - Same as Z64) | + | * [[PAL (Nintendo 64)]] (Region specific - Same as Z64) |
− | * [[ROM]] (Same as Z64) | + | * [[ROM (Nintendo 64)]] (Same as Z64) |
* [[U64]] (Same as Z64) | * [[U64]] (Same as Z64) | ||
* [[USA]] (Region specific - Same as Z64) | * [[USA]] (Region specific - Same as Z64) | ||
Line 133: | Line 133: | ||
* [[COL]] | * [[COL]] | ||
* [[CV]] | * [[CV]] | ||
− | * [[ROM]] | + | * [[ROM (ColecoVision)]] |
=== Emerson Arcadia 2001 === | === Emerson Arcadia 2001 === | ||
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* [[INT]] | * [[INT]] | ||
* [[ITV]] | * [[ITV]] | ||
− | * [[ROM]] | + | * [[ROM (Intellivision)]] |
=== NEC TurboGrafx-16 / PC Engine === | === NEC TurboGrafx-16 / PC Engine === |
Revision as of 16:53, 18 August 2017
ROM and memory images are files duplicating the content and format of data on various forms of read-only-memory hardware. These are particularly used for preserving classic video games originally released in cartridge form, so that they can be stored on modern computers, downloaded through the Internet, and run using emulation software.See Disk Image Formats for images of disks and tapes, and Read Only Memory and Game cartridges for the physical media these are images of.
Atari game consoles
Atari 2600
Atari 5200
Atari 7800
Atari Jaguar
Atari Lynx
Nintendo game consoles
NES / Famicom / Famicom Disk System
See also the disk image format FDS.
Nintendo 64
- BIN (Binary image - Same as Z64)
- JAP (Region specific - Same as Z64)
- N64 (CD64 - Little Endian - CD64)
- PAL (Nintendo 64) (Region specific - Same as Z64)
- ROM (Nintendo 64) (Same as Z64)
- U64 (Same as Z64)
- USA (Region specific - Same as Z64)
- V64 (Doctor V64 - Little Endian - Byteswapped)
- Z64 (Nintendo / Mr. Backup Z64 - Big Endian)
Nintendo DS
Nintendo Game Boy / Game Boy Color
Nintendo Game Boy Advance
Super NES / Super Famicom
- 048 (Multi Game Doctor 2 - Multi-part file)
- 058 (Multi Game Doctor 2 - Multi-part file)
- 068 (Multi Game Doctor 2 - Multi-part file)
- 078 (Multi Game Doctor 2 - Multi-part file)
- AUS (Region specific)
- BIN (Binary image)
- BS (BS-X Satellaview)
- BSX (BS-X Satellaview)
- DX2 (Super Wildcard DX2)
- EUR (Region specific)
- FIG (Super Pro Fighter)
- GD3 (Bung Game Doctor SF3)
- GD7 (Bung Game Doctor SF7)
- JAP (Region specific)
- JMA (nsrt LZMA container)
- MGD (Multi Game Doctor 2)
- MGH (Multi Game Hunter)
- SF2 (Professor SF II)
- SFC (Nintendo)
- SMC (Super Magicom)
- ST (Sufami Turbo)
- SWC (Super Wildcard DX)
- UFO (Super UFO)
- USA (Region specific)
Nintendo Virtual Boy
Nintendo Gamecube
Sega game consoles
Sega Game Gear
Sega Genesis / Mega Drive / 32X
Sega Master System / Mark III
Sega SG-1000
Sega SC-3000
Misc game consoles
Bally Astrocade
Bandai Wonderswan / Bandai Wonderswan Color
Casio PV-1000
ColecoVision
Emerson Arcadia 2001
Fairchild Channel F
Funtech Super A'Can
GCE Vectrex
Mattel Intellivision
NEC TurboGrafx-16 / PC Engine
Neo Geo Pocket / Neo Geo Pocket Color
Non-game memory formats
Sharp X68000
TI Calculators
Container formats
- SREC / S-Record
- Intel HEX
- BIN44 (very rare, comes from Nortel, ask User:Chronomex)