Cities Skylines CRP
From Just Solve the File Format Problem
(Difference between revisions)
Hamhock666 (Talk | contribs) m |
Dan Tobias (Talk | contribs) |
||
Line 33: | Line 33: | ||
*This information can be used to export each section of the CRP to different files based on the offset from header and file size. | *This information can be used to export each section of the CRP to different files based on the offset from header and file size. | ||
+ | |||
+ | *On Windows systems, you can generally find your saved game files under <code>c:/Users/''[username]''/AppData/Local/Colossal Order/Cities_Skylines/Saves</code>. | ||
==External links== | ==External links== | ||
*[http://steamcommunity.com/app/255710/workshop/ Cities: Skylines workshop] | *[http://steamcommunity.com/app/255710/workshop/ Cities: Skylines workshop] | ||
*[https://github.com/LiamBrandt/crp-extract Tool to extract CRPs] | *[https://github.com/LiamBrandt/crp-extract Tool to extract CRPs] |
Revision as of 22:21, 14 August 2016
CRP files are used in the game Cities: Skylines to store Unity game data like meshes, textures and game objects. CRPs act like archives to store multiple pieces of media. Textures are usually stored in DirectDraw Surface (.dds) format.
Format
char[4] crap_header ("CRAP") uint16 version uint8 size_of_steam_id char[size_of_steam_id] steam_id uint8 size_of_unknown char[size_of_unknown] unknown uint32 unknown uint8 size_of_name_of_mod char[size_of_name_of_mod] name_of_mod uint32 number_of_files uint64 end_header_offset struct file_headers[number_of_files] uint8 size_of_file_name char[size_of_file_name] file_name uint8 size_of_unknown char[size_of_unknown] unknown uint32 unknown uint64 offset_from_header uint64 file_size
- This information can be used to export each section of the CRP to different files based on the offset from header and file size.
- On Windows systems, you can generally find your saved game files under
c:/Users/[username]/AppData/Local/Colossal Order/Cities_Skylines/Saves
.