Executables
From Just Solve the File Format Problem
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* [[a.out]] | * [[a.out]] | ||
+ | * [[Atari ST executable]] (.prg) | ||
* [[COFF]] — The Common Object File Format, an executable format originally designed for use in UNIX System V | * [[COFF]] — The Common Object File Format, an executable format originally designed for use in UNIX System V | ||
* [[Commodore 64 binary executable]] (.prg) | * [[Commodore 64 binary executable]] (.prg) |
Revision as of 17:23, 26 April 2015
Container formats for machine executable code. These often define different sections to be loaded into memory. Some formats may be compatible with different CPU architectures.
Contents |
Directly executable
- a.out
- Atari ST executable (.prg)
- COFF — The Common Object File Format, an executable format originally designed for use in UNIX System V
- Commodore 64 binary executable (.prg)
- DOS executable (.com) — 16 bit DOS executable
- EXE — MS-DOS, MS Windows, and others
- MS-DOS EXE
- New Executable (NE)
- Linear Executable
- Portable Executable (PE, actually a COFF variant)
- Executable and Linkable Format (ELF)
- Intel HEX
- iOS app (.app) (see also IPA for archived version, and Mobile Provision file for provision file accompanying apps)
- Mach-O
- Psion IMG/APP
- Psion OPO/OPA
(can't be run by themselves, but are used at runtime by other executables)
- DOS device driver (.sys)
- Dynamic library (OS X or iOS) (.dylib)
- Dynamic-link library (Windows) (.dll)
- Turbo Pascal chain file (.chn)
Meta-info files used in execution of programs/packages
- Assembly manifest (Windows) (.manifest)
- Program information file (PIF)
Virtual machine code
- ART (Android Runtime)
- BEAM (Erlang)
- Bytecode (or p-code) — programs "compiled" into machine-independent code that loads or runs more quickly than raw interpreted source code; runs in an interpreter
- Dalvik Executable (DEX; virtual machine used in Android)
- Universal Machine (ICFP programming contest 2006)
- Z-code
Macros or automated scripting
See also
See also Source code for code in a higher-level programming language that needs to be compiled, assembled, or interpreted, and Development for other files used in the development process, including object and library files that get linked into a finished executable. See Archiving for some forms of self-extracting archives and installer packages.