Rayshade scene description
From Just Solve the File Format Problem
(Difference between revisions)
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'''Rayshade scene description''' (or '''Rayshade''') is the input file format used by the ''Rayshade'' ray tracer software by Craig E. Kolb. | '''Rayshade scene description''' (or '''Rayshade''') is the input file format used by the ''Rayshade'' ray tracer software by Craig E. Kolb. | ||
− | For output, Rayshade | + | For output, Rayshade may use [[Utah RLE]] or [[MTV ray tracer bitmap]] format. |
== Specifications == | == Specifications == | ||
− | * http://www.fileformat.info/format/rayshade/spec/ | + | * [http://www.fileformat.info/format/rayshade/spec/f69a5fddb4ba43fa98980f937a689a6a/view.htm Rayshade 4.0 Quick Reference] |
+ | * [http://paulbourke.net/dataformats/rayshade/ Rayshade file formats] | ||
+ | * [http://paulbourke.net/dataformats/rayshade/raysummary.html Concise RayShade Scene Format] | ||
== Software == | == Software == | ||
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== Links == | == Links == | ||
− | * | + | * {{EGFF|rayshade|Rayshade File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]] |
* [http://www-graphics.stanford.edu/~cek/rayshade/rayshade.html Rayshade Homepage] | * [http://www-graphics.stanford.edu/~cek/rayshade/rayshade.html Rayshade Homepage] |
Revision as of 01:09, 16 January 2015
Rayshade scene description (or Rayshade) is the input file format used by the Rayshade ray tracer software by Craig E. Kolb.
For output, Rayshade may use Utah RLE or MTV ray tracer bitmap format.
Contents |
Specifications
Software
Sample files
Some example files are included in the Rayshade source distribution.