OpenGL Shading Language
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Dan Tobias (Talk | contribs) (Created page with "{{FormatInfo |formattype=Languages |subcat=Programming Languages }} '''OpenGL Shading Language''' (GLSL) is a programming language connected with the OpenGL graphics library, ...") |
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* [http://www.opengl.org/documentation/glsl/ Various documentation] | * [http://www.opengl.org/documentation/glsl/ Various documentation] | ||
* [http://www.opengl.org/sdk/docs/man4/index.php OpenGL references] | * [http://www.opengl.org/sdk/docs/man4/index.php OpenGL references] | ||
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+ | [[Category:Graphics]] |
Latest revision as of 11:27, 27 July 2014
OpenGL Shading Language (GLSL) is a programming language connected with the OpenGL graphics library, designed for plotting graphics. Its syntax is based on C. The WaveGL sound programming language is based on it.