DeHackEd patch

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(Created page with "{{FormatInfo |formattype=electronic |subcat=Game data files |extensions={{ext|deh}} |released=1994-06-19 }} '''DeHackEd''' is an editor created by Greg Lewis for the computer...")
 
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Many Doom mods use .deh files to modify the game beyond what is possible with custom [[Doom WAD]] files. Originally, players had to run DeHackEd manually to apply the patch to their Doom executable. Modern Doom source ports can interpret DeHackEd patches directly via a command line option, without modifying the executable. Additionally, many ports can handle DeHackEd patches embedded directly within WAD files.
 
Many Doom mods use .deh files to modify the game beyond what is possible with custom [[Doom WAD]] files. Originally, players had to run DeHackEd manually to apply the patch to their Doom executable. Modern Doom source ports can interpret DeHackEd patches directly via a command line option, without modifying the executable. Additionally, many ports can handle DeHackEd patches embedded directly within WAD files.
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== Sample files ==
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Numerous DeHackEd patches can be found in the Doom mod [https://www.doomworld.com/idgames/ /idgames archive]. This includes:
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* standalone DeHackEd patches, for example:
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** "[https://www.doomworld.com/idgames/utils/exe_edit/patches/kaboom Land-mines for DEATHMATCH]"
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** "[https://www.doomworld.com/idgames/utils/exe_edit/patches/flame12 Flamethr.deh]"
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* Doom total conversions with included .deh patches, for example:
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** "[https://www.doomworld.com/idgames/themes/batman/batman Batman DOOM]"
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** "[https://www.doomworld.com/idgames/levels/doom2/a-c/allhell All Hell is Breaking Loose!!!]"
  
 
== External links ==
 
== External links ==
  
 
* [https://doomwiki.org/wiki/DeHackEd DeHackEd] at the Doom Wiki
 
* [https://doomwiki.org/wiki/DeHackEd DeHackEd] at the Doom Wiki

Revision as of 10:15, 24 July 2025

File Format
Name DeHackEd patch
Ontology
Extension(s) .deh
Released 1994-06-19

DeHackEd is an editor created by Greg Lewis for the computer game Doom. It allows users to modify the game's behavior by directly editing the executable file. DeHackEd can modify the behavior of the in-game objects, change their properties and flags, edit text strings, and adjust a few other values.

Modifications implemented with DeHackEd can be distributed as plaintext "patch files", by default with the extension .deh. A DeHackEd patch file lists all the changes to the game logic in the form of human-readable key=value pairs.

Many Doom mods use .deh files to modify the game beyond what is possible with custom Doom WAD files. Originally, players had to run DeHackEd manually to apply the patch to their Doom executable. Modern Doom source ports can interpret DeHackEd patches directly via a command line option, without modifying the executable. Additionally, many ports can handle DeHackEd patches embedded directly within WAD files.

Sample files

Numerous DeHackEd patches can be found in the Doom mod /idgames archive. This includes:

External links

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