BSP
From Just Solve the File Format Problem
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Ljcool2006 (Talk | contribs) (fix sf link that redirects to the project page (note that im currently using a template to change the link because of the captcha issue)) |
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* [http://graphics.stanford.edu/~kekoa/q3/ Quake 3/id Tech 3 BSP file format] | * [http://graphics.stanford.edu/~kekoa/q3/ Quake 3/id Tech 3 BSP file format] | ||
* [http://developer.valvesoftware.com/wiki/Source_BSP_File_Format Source Engine BSP file format] | * [http://developer.valvesoftware.com/wiki/Source_BSP_File_Format Source Engine BSP file format] | ||
− | * | + | * <!--[https://web.archive.org/web/20240212131019/http://hlbsp.sourceforge.net/index.php?content=bspdef Unofficial BSP v30 file spec] i will re-add this link when the captcha issue is fixed --> |
== Links == | == Links == |
Revision as of 23:15, 25 August 2024
- For another "BSP" format, see BSP (ZX Spectrum).
BSP is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects.
Format descriptions
- Quake 1/id Tech 1 BSP file format
- Quake 2/id Tech 2 BSP file format
- Quake 3/id Tech 3 BSP file format
- Source Engine BSP file format