Quake PAK
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== Software == | == Software == | ||
* [http://www.watto.org/game_extractor.html Game Extractor] | * [http://www.watto.org/game_extractor.html Game Extractor] | ||
+ | * [https://github.com/PascalVault/Lazarus_Unpacker Open-source library in Free Pascal] | ||
== Sample files == | == Sample files == |
Revision as of 12:55, 1 November 2023
Quake .pak is the container file format for storing game assets in versions 1 and 2 of ID Tech game engine and some derivatives of it, including following games:
Later Id Tech games (starting from Quake 3/ID Tech 3) switched to ZIP format with .pk3 extension.
Contents |
Description
This file format is very simple. File starts with PACK
magic string (4 octets), then 4-byte offset to file table and 4-byte length (measured in bytes) of it.
File table consists of entries consisting of:
- file name, including path: 56-byte null-terminated string. No leading slash.
- file contents offset (from beginning of .pak file), 4 bytes
- file contents length, 4 bytes
All numbers are little-endian. Since each file entry of the table consists of 64 bytes, the header's file table length (offset 8 to 11) must always be a multiple of 64, and most likely never 0. If the 4 bytes for the file table offset (offset 4 to 7) would be 0x02 0x00 0x00 0x00
or 0x03 0x00 0x00 0x00
it would also match Git's .pack files. If the first byte is 0x00
it would also match Packdir.
Software
Sample files
Links
- .pak — Quake Wiki
- Quake PAK Format (from archive.org)