Syberia Texture
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== Sample files ==  | == Sample files ==  | ||
* [https://archive.org/details/KCD200302 K-CD 2003-02] → Syberia/... (data1.cab → ... → *.syj)  | * [https://archive.org/details/KCD200302 K-CD 2003-02] → Syberia/... (data1.cab → ... → *.syj)  | ||
| − | *   | + | * {{DexvertSamples|image/syberiaTexture}}  | 
== Links ==  | == Links ==  | ||
Latest revision as of 04:06, 28 December 2023
Syberia Texture (.syj) is a raster graphics format associated with the video game Syberia, by Microïds.
Contents | 
[edit] Format details
The format is what you get if you start with a typical JPEG/JFIF file, and delete the first 10 bytes. To reconstruct the original file, prepend the bytes ff d8 ff e0 00 10 4a 46 49 46.
[edit] Identification
An SYJ file almost certainly starts with bytes 00 01 ?? ?? ?? ?? ?? ?? 00 00 ff, and ends with ff d9.
[edit] Software
[edit] Sample files
- K-CD 2003-02 → Syberia/... (data1.cab → ... → *.syj)
 - dexvert samples — image/syberiaTexture