Cyber Paint Cell
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[[Cyber Paint Cell]] ('''CEL''') is a raster graphics format associated with the ''Cyber Paint'' application for Atari ST computers. | [[Cyber Paint Cell]] ('''CEL''') is a raster graphics format associated with the ''Cyber Paint'' application for Atari ST computers. | ||
+ | |||
+ | == Identification == | ||
+ | <pre> | ||
+ | Cyber Paint Cell *.CEL | ||
+ | |||
+ | Saved much like a sequence frame, however some fields are not used. | ||
+ | They can be any size up to 320x200. | ||
+ | |||
+ | 1 word magic [$FFFF] | ||
+ | 1 word resolution [always 0 = low res] | ||
+ | 16 words palette | ||
+ | 12 bytes filename [usually " . "] | ||
+ | 1 word limits [not used] | ||
+ | 1 word speed [not used] | ||
+ | 1 word steps [not used] | ||
+ | 1 word x offset [0 - 319] | ||
+ | 1 word y offset [0 - 199] | ||
+ | 1 word width in pixels [max. 320] | ||
+ | 1 word height in pixels [max. 200] | ||
+ | 1 byte operation [always 0 = copy] | ||
+ | 1 byte storage method [always 0 = uncompressed] | ||
+ | 1 long length of data in bytes | ||
+ | 30 bytes reserved | ||
+ | 30 bytes padding | ||
+ | -------- | ||
+ | 128 bytes total for header | ||
+ | |||
+ | ? bytes image data | ||
+ | |||
+ | The image data is always uncompressed and is simply copied onto the | ||
+ | screen at position (x, y) specified in the header. | ||
+ | </pre> | ||
== Software == | == Software == |
Revision as of 20:51, 10 August 2020
Cyber Paint Cell (CEL) is a raster graphics format associated with the Cyber Paint application for Atari ST computers.Contents |
Identification
Cyber Paint Cell *.CEL Saved much like a sequence frame, however some fields are not used. They can be any size up to 320x200. 1 word magic [$FFFF] 1 word resolution [always 0 = low res] 16 words palette 12 bytes filename [usually " . "] 1 word limits [not used] 1 word speed [not used] 1 word steps [not used] 1 word x offset [0 - 319] 1 word y offset [0 - 199] 1 word width in pixels [max. 320] 1 word height in pixels [max. 200] 1 byte operation [always 0 = copy] 1 byte storage method [always 0 = uncompressed] 1 long length of data in bytes 30 bytes reserved 30 bytes padding -------- 128 bytes total for header ? bytes image data The image data is always uncompressed and is simply copied onto the screen at position (x, y) specified in the header.