Shockwave (Director)
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* [https://github.com/eriksoe/Schockabsorber Schockabsorber] - Has some very rudimentary reverse engineering of the Director format. | * [https://github.com/eriksoe/Schockabsorber Schockabsorber] - Has some very rudimentary reverse engineering of the Director format. | ||
* [https://gist.github.com/TheCjw/b21d82dfe43107c58a6f Adobe Shockwave - A case study on memory disclosure] - This contains some useful specifics on the format, specifically for the purposes of building a security exploit. | * [https://gist.github.com/TheCjw/b21d82dfe43107c58a6f Adobe Shockwave - A case study on memory disclosure] - This contains some useful specifics on the format, specifically for the purposes of building a security exploit. | ||
− | * [https://zenhax.com/viewtopic.php?t=252] - A thread on a game reverse engineering forum discussing the DCR format | + | * [[https://zenhax.com/viewtopic.php?t=252]] - A thread on a game reverse engineering forum discussing the DCR format |
− | * [http://aluigi.org/papers/bms/shockwave.bms] - (direct download) A script for QuickBMS roughly describing how to apply decompression to a DCR file. | + | * [[http://aluigi.org/papers/bms/shockwave.bms]] - (direct download) A script for QuickBMS roughly describing how to apply decompression to a DCR file. |
== Editors' notes == | == Editors' notes == |
Revision as of 14:10, 27 April 2020
- For Shockwave Flash, see SWF.'
Shockwave is a platform and format for multimedia applications, video games, etc. It was owned by Macromedia during most of its formative years, and is now owned by Adobe. It has many names, most of which involve permutations of the words "Macromedia", "Adobe", "Shockwave", and "Director". Director is the application usually used to develop it. It is distinct from SWF (Flash).
The format seems to be based on the RIFX metaformat, though some DCR files are not[1] actually valid RIFX files.
It might be that the DCR files don't work as valid RIFX files due to DEFLATE compression being used on some sections of the file using an undetermined scheme. Presumably a correct application of INFLATE would yield a valid file. AN old oreilly[2] book reveals that this compression and decompression step used to be done by a Director Xtra plugin called "afterburner" before it was a built in feature. Afterburner is available on some mac abandonware sites.
Shockwave also has a plugin system called "xtras" which may complicate the correct interpretation of some files in the future.
Contents |
Identifiers
File extensions:
- .DIR = Director file
- .DXR = Protected Director file
- .DCR = Shockwave version of DIR
- .CST = Director cast
- .CXT = Protected Director cast
- .CCT = Shockwave cast
Sample files
Links
- Wikipedia:Adobe Shockwave
- Wikipedia:Adobe Director
- Wikipedia:Adobe Shockwave Player
- Xtras installed with Adobe Shockwave Player - Adobe's list of default extras installed with shockwave
- Schockabsorber - Has some very rudimentary reverse engineering of the Director format.
- Adobe Shockwave - A case study on memory disclosure - This contains some useful specifics on the format, specifically for the purposes of building a security exploit.
- [[3]] - A thread on a game reverse engineering forum discussing the DCR format
- [[4]] - (direct download) A script for QuickBMS roughly describing how to apply decompression to a DCR file.
Editors' notes
The PRONOM database claims that the PC version of Director creates files that begin with "RIFX" (i.e. big-endian), and the Macintosh version creates files that begin with "XFIR" (little-endian). This seems backwards. Either PRONOM is wrong, or something else is going on here.