CFAST Disney Animation Studio
From Just Solve the File Format Problem
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4 bytes - encoded size of bitplane | 4 bytes - encoded size of bitplane | ||
n bytes - compressed bitplane | n bytes - compressed bitplane | ||
+ | end of every bitplane | ||
1 byte - numColors in frame | 1 byte - numColors in frame | ||
Line 49: | Line 50: | ||
6 bytes - unknown | 6 bytes - unknown | ||
4 bytes - color cycle Rate | 4 bytes - color cycle Rate | ||
− | 32 bytes - color cycle color indices ? | + | 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes) |
− | + | ||
I don't know why need these, when we have low/high, | I don't know why need these, when we have low/high, | ||
− | + | end of every range | |
+ | end of every frame | ||
At the end of file may be exposure sheet information ... (TODO) | At the end of file may be exposure sheet information ... (TODO) |
Revision as of 02:40, 18 June 2017
CFAST is an animated raster graphics format associated with the Disney Animation Studio application for Amiga computers.
Contents |
Format Specification
4 bytes - signature 'GUCF', 'LOCK' or 'STDY' If the signature is 'LOCK' or 'STDY' then a copyright/description message follows 2 bytes string length n bytes string 'LOCK' means the file was meant to be saved as final/non editable Then follows the bitmap header 4 bytes - image width 4 bytes - image height 4 bytes - Amiga screen width (320=lores, 640=hires) 4 bytes - Amiga screen height (200/400, 256/512) 1 byte - number of bitplanes (1..5) (numColors = 2^bitplanes) Then follows palette information for the first two colors (if there are more colors, they are specified later in the file) 3 bytes - rgb for color index 0 3 bytes - rgb for color index 1 Then follows an extra block of data of varying length 1 byte - extralen n bytes (unknown contents) Then follows the number of frames 4 bytes - numFrames for every frame for every bitplane 4 bytes - encoded size of bitplane n bytes - compressed bitplane end of every bitplane 1 byte - numColors in frame 3*numColors bytes 1 byte - number of color cycling ranges for every range 1 byte - low color index (0..31) 1 byte - high color index (0..31) 6 bytes - unknown 4 bytes - color cycle Rate 32 bytes - color cycle color indices ? Seems to always be numbered 0,1,2,3,4...31 (regardless of # bitplanes) I don't know why need these, when we have low/high, end of every range end of every frame At the end of file may be exposure sheet information ... (TODO)
Software
- Disney Animation Studio
- DASFLICK.ARJ → FLICK.EXE - Player for MS-DOS
Sample files
- DASFLICK.ARJ
- DASFLICK.ZIP - Another copy