Master of Orion saved game
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				Dan Tobias  (Talk | contribs)  | 
			 (add some links (I should have some old Pascal sourcecode lying around for editing this... will take a look sometime))  | 
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* You can find player names starting with offset E1BA with block length of 15 bytes  | * You can find player names starting with offset E1BA with block length of 15 bytes  | ||
** Each name is written as a simple ASCII and is padded with 0 bytes  | ** Each name is written as a simple ASCII and is padded with 0 bytes  | ||
| + | |||
| + | ==Links==  | ||
| + | *[http://jonsullivan.com/misc/moo.php Master of Orion Savegame Editor] and some other files/tools (no source though)  | ||
| + | *[http://forums.civfanatics.com/showthread.php?t=275055 More details] on the savegame format  | ||
Latest revision as of 13:49, 23 April 2015
Master of Orion is a DOS game and it saves its games in files titled GAME#.GAM with # representing the saved game's position in the box of saved games. Number 0 is reserved for autosave.
These are binary files of exactly 59036 bytes in length.
Format (not a complete description):
- In the start of the file there are blocks of 270 bytes representing each star system
 - Other information appears to start at offset 4DA0
 -  You can find player names starting with offset E1BA with block length of 15 bytes
- Each name is written as a simple ASCII and is padded with 0 bytes
 
 
[edit] Links
- Master of Orion Savegame Editor and some other files/tools (no source though)
 - More details on the savegame format