Imagine Texture File
From Just Solve the File Format Problem
				
								
				(Difference between revisions)
				
																
				
				
								
				| Dan Tobias  (Talk | contribs) |  (Added sample files) | ||
| Line 4: | Line 4: | ||
| }} | }} | ||
| The '''[[Imagine Texture File]]''' is used for textures to be applied to 3-D rendering data by the Impulse Imagine software for the Amiga and for x86 PCs. Data is stored in Amiga format, meaning that the multi-byte items are [[Endianness|big-endian]]. This is a companion format to the [[Imagine Object File]] which holds the objects themselves. | The '''[[Imagine Texture File]]''' is used for textures to be applied to 3-D rendering data by the Impulse Imagine software for the Amiga and for x86 PCs. Data is stored in Amiga format, meaning that the multi-byte items are [[Endianness|big-endian]]. This is a companion format to the [[Imagine Object File]] which holds the objects themselves. | ||
| + | |||
| + | == Sample files == | ||
| + | * https://telparia.com/fileFormatSamples/image/imagineTexture/ | ||
| == Links == | == Links == | ||
Revision as of 00:49, 17 April 2022
The Imagine Texture File is used for textures to be applied to 3-D rendering data by the Impulse Imagine software for the Amiga and for x86 PCs. Data is stored in Amiga format, meaning that the multi-byte items are big-endian. This is a companion format to the Imagine Object File which holds the objects themselves.

