VAG (PlayStation)
From Just Solve the File Format Problem
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== Specification == | == Specification == | ||
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{| class="wikitable" | {| class="wikitable" | ||
! Variable | ! Variable | ||
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| (remainder of data) | | (remainder of data) | ||
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+ | == Software == | ||
+ | * [[FFmpeg]] | ||
+ | * [https://zxtune.bitbucket.io/ zxtune] | ||
+ | |||
+ | == Sample files == | ||
+ | * {{DexvertSamples|audio/vag}} | ||
+ | |||
+ | == Notes == | ||
+ | * [https://psx.arthus.net/sdk/Psy-Q/DOCS/Devrefs/Filefrmt.pdf PlayStation file formats] on ''psx.arthus.net'' |
Latest revision as of 22:05, 9 April 2024
VAG is the PlayStation single waveform data format for ADPCM-encoded data of sampled sounds.
Contents |
[edit] Specification
Variable | Type |
---|---|
Signature | VAGp
|
Version | 4 bytes |
Reserved | 4 bytes |
Data size | 4 bytes |
Sampling frequency | 4 bytes |
Name | 16 bytes |
Waveform data | (remainder of data) |
[edit] Software
[edit] Sample files
[edit] Notes
- PlayStation file formats on psx.arthus.net