SWA
From Just Solve the File Format Problem
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==File Format== | ==File Format== | ||
− | .SWA files have the same structure as [[MP3]] files but with padding at the beginning of the file. Samples show the hex values {{magic|00 00 01 40 00 00 00 03 00 00}} for the first 10 bytes. No ID3 tags obviously. | + | .SWA files have the same structure as [[MP3]] files but with padding at the beginning of the file. Samples show the hex values {{magic|00 00 01 40 00 00 00 03 00 00}} for the first 10 bytes (but may be different for each sample). No ID3 tags obviously. |
==Software== | ==Software== | ||
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== Sample files == | == Sample files == | ||
− | * | + | * {{DexvertSamples|audio/shockWaveAudio}} |
* [https://archive.org/details/Microsoft_Encarta_Encyclopedia_99_Version_A_Windows_1998_Eng SWA Files] | * [https://archive.org/details/Microsoft_Encarta_Encyclopedia_99_Version_A_Windows_1998_Eng SWA Files] | ||
* [https://archive.org/details/CREATOR_201808 More SWA Samples] | * [https://archive.org/details/CREATOR_201808 More SWA Samples] |
Latest revision as of 04:09, 28 December 2023
Macromedia licensed the MP3 technology in 1995 to use in their Shockwave product. .SWA or Shockwave Audio was originally added as a free plugin (Xtras) to SoundEdit 16 to export AIFF files to .SWA.[1][2][3]
Contents |
[edit] File Format
.SWA files have the same structure as MP3 files but with padding at the beginning of the file. Samples show the hex values 00 00 01 40 00 00 00 03 00 00
for the first 10 bytes (but may be different for each sample). No ID3 tags obviously.
[edit] Software
- Shockwave Developer Tools for SoundEdit 16 plugin & samples
- Macromedia SoundEdit 16 v1.0.1 CD
- FFmpeg