Resources

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* [[GEM resource file]] (Atari) (.rsc)
 
* [[GEM resource file]] (Atari) (.rsc)
 
* [[Macintosh resource file]] (Mac OS Classic development) (.rsrc)
 
* [[Macintosh resource file]] (Mac OS Classic development) (.rsrc)
 +
* [[MMFW resource file]]
 
* [[PRC (Palm OS)]]
 
* [[PRC (Palm OS)]]
 
* [[STOS memory bank]] (.mbk)
 
* [[STOS memory bank]] (.mbk)
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* [[Xcode Core Data Model]] (.xcdatamodel, .xcdatamodeld)
 
* [[Xcode Core Data Model]] (.xcdatamodel, .xcdatamodeld)
  
== Language and Translation ==
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== Language and translation ==
  
 
* [[Gettext PO (Portable Object) file]] (.po)
 
* [[Gettext PO (Portable Object) file]] (.po)
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* [[XBM]]
 
* [[XBM]]
 
* [[XPM]]
 
* [[XPM]]
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== See also ==
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* [[Source code]]
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* [[Executables]]
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* [[Development]]
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* [[Game data files]]
  
 
[[Category:Executables]]
 
[[Category:Executables]]
 
[[Category:Development]]
 
[[Category:Development]]

Latest revision as of 15:28, 9 September 2025

File Format
Name Resources
Ontology

{{{caption}}}

Incorporating non-executable data into a progam's source code can be inconvenient. A variety of techniques, and associated resource formats, exist to address this issue.

Resource formats often store user interface elements (dialog boxes, menus, etc.), graphics, sound, or text. There is usually also a way to store arbitrary custom data.

Formats listed here may include:

  • Formats that are embedded in executable files
  • Stand-alone file formats that are loaded into memory at runtime
  • Intermediate file formats used in development
  • Specialized source code formats that contain, or refer to, resource data

Contents

[edit] Resource formats

[edit] Language and translation

[edit] Hybrid source code formats

These formats are valid source code in some programming language (often C), and can also be read by some resource editors and viewers.

[edit] See also

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