RenderWare binary stream file
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				| Dan Tobias  (Talk | contribs)  (Created page with "{{FormatInfo |formattype=electronic |subcat=3D and CAD/CAM Models |extensions={{ext|dff}}, {{ext|txd}}, {{ext|rws}}, {{ext|bsp}}, {{ext|dma}}, {{ext|anm}} |wikidata={{wikidata...") | m (Add Kaitai Struct schema) | ||
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| * '''.anm''' for cutscene animations in GTA III | * '''.anm''' for cutscene animations in GTA III | ||
| * '''.rws''', '''.bsp''', '''.dma''': Other extensions sometimes used for non-GTA games | * '''.rws''', '''.bsp''', '''.dma''': Other extensions sometimes used for non-GTA games | ||
| + | |||
| + | == See also == | ||
| + | * [[RenderWare object]] | ||
| == Links == | == Links == | ||
| * [https://gtamods.com/wiki/RenderWare_binary_stream_file GTAMODS wiki page] | * [https://gtamods.com/wiki/RenderWare_binary_stream_file GTAMODS wiki page] | ||
| + | * [https://raw.githubusercontent.com/kaitai-io/kaitai_struct_formats/master/game/renderware_binary_stream.ksy Kaitai struct] | ||
| + | |||
| + | [[Category:Game data files]] | ||
Latest revision as of 17:47, 26 December 2024
A RenderWare binary stream file (also known as a DFF file for one of its common exensions, but it appears with other file extensions in other uses) is a hierarchically structured binary file used in game animations primarily in the Grand Theft Auto series.
Possible extensions include:
- .dff (Dive File Format), for GTA model files
- .txd for texture archives
- .anm for cutscene animations in GTA III
- .rws, .bsp, .dma: Other extensions sometimes used for non-GTA games

