BSP
From Just Solve the File Format Problem
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(Category:Valve) |
Ljcool2006 (Talk | contribs) (thank you jason scott) |
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|mimetypes={{mimetype|model/vnd.valve.source.compiled-map}} | |mimetypes={{mimetype|model/vnd.valve.source.compiled-map}} | ||
}} | }} | ||
+ | :''For another "BSP" format, see [[BSP (ZX Spectrum)]].'' | ||
+ | |||
'''BSP''' is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects. | '''BSP''' is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects. | ||
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* [http://graphics.stanford.edu/~kekoa/q3/ Quake 3/id Tech 3 BSP file format] | * [http://graphics.stanford.edu/~kekoa/q3/ Quake 3/id Tech 3 BSP file format] | ||
* [http://developer.valvesoftware.com/wiki/Source_BSP_File_Format Source Engine BSP file format] | * [http://developer.valvesoftware.com/wiki/Source_BSP_File_Format Source Engine BSP file format] | ||
− | * [http://hlbsp.sourceforge.net/index.php?content=bspdef Unofficial BSP v30 file spec] | + | * [https://web.archive.org/web/20240212131019/http://hlbsp.sourceforge.net/index.php?content=bspdef Unofficial BSP v30 file spec] |
== Links == | == Links == |
Latest revision as of 21:18, 26 August 2024
- For another "BSP" format, see BSP (ZX Spectrum).
BSP is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects.
[edit] Format descriptions
- Quake 1/id Tech 1 BSP file format
- Quake 2/id Tech 2 BSP file format
- Quake 3/id Tech 3 BSP file format
- Source Engine BSP file format
- Unofficial BSP v30 file spec