Ontology
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=Introduction= | =Introduction= | ||
− | The hierarchical structuring of knowledge about things by subcategorising them according to their essential (or at least relevant and/or cognitive) qualities. Ontologies are very important for [[Digital Preservation]] as it makes objects and their relations to other objects easier to describe. A very simple example of a software object: | + | The hierarchical structuring of knowledge about things by subcategorising them according to their essential (or at least relevant and/or cognitive) qualities. Ontologies are very important for [[Digital Preservation]] as it makes objects and their relations to other objects easier to describe. A very simple, non exhaustive, example of a software object: |
: -> Thing | : -> Thing | ||
:: -> Computer | :: -> Computer | ||
− | ::: -> Operating System | + | ::: -> Hardware |
− | :::: -> Software | + | :::: -> Operating System |
− | Computer relates to Hardware | + | ::::: -> Software |
+ | Computer relates to Hardware, and Hardware has objects like CPU Architecture, Disk, Videocard, etc. Operating Systems could relate to a certain CPU Architecture, which relates back to Hardware. Software can -most of the time- only run on a specific Operating System, which can only run on a certain CPU Architecture, which relates back to a certain type of Hardware. | ||
=Related= | =Related= | ||
* [[PUID]] | * [[PUID]] | ||
* [[Planets Core Registry]] | * [[Planets Core Registry]] | ||
+ | * [http://planetarium.hki.uni-koeln.de/planets_cms/ontology/PLANETSOntology.owl Planets project Ontology] | ||
=References= | =References= | ||
* http://dictionary.reference.com/browse/ontology | * http://dictionary.reference.com/browse/ontology | ||
+ | |||
+ | [[Category:Information]] |
Latest revision as of 17:27, 10 June 2017
[edit] Introduction
The hierarchical structuring of knowledge about things by subcategorising them according to their essential (or at least relevant and/or cognitive) qualities. Ontologies are very important for Digital Preservation as it makes objects and their relations to other objects easier to describe. A very simple, non exhaustive, example of a software object:
- -> Thing
- -> Computer
- -> Hardware
- -> Operating System
- -> Software
- -> Operating System
- -> Hardware
- -> Computer
Computer relates to Hardware, and Hardware has objects like CPU Architecture, Disk, Videocard, etc. Operating Systems could relate to a certain CPU Architecture, which relates back to Hardware. Software can -most of the time- only run on a specific Operating System, which can only run on a certain CPU Architecture, which relates back to a certain type of Hardware.