GCA
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				Dan Tobias  (Talk | contribs)  (Created page with "{{FormatInfo |subcat=Archiving |extensions={{ext|gca}} |mimetypes={{mimetype|application/x-gca-compressed}} |released=2000 }}  '''GCA''' is an archiving format developed in 20...")  | 
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| + | '''GCA''' (G Compression Archiver) is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. [[DGCA]] was released later as a successor to it.  | ||
| − | + | == Identification ==  | |
| + | GCA files start with ASCII "{{magic|GCAX}}".  | ||
| + | |||
| + | == Software ==  | ||
| + | * [{{SACFTPURL|pack|gca_v09k.exe}} GCA v0.9k]  | ||
== Links ==  | == Links ==  | ||
| − | * [[Wikipedia:GCA (file format)|Wikipedia article: GCA]]  | + | <!-- * [[Wikipedia:GCA (file format)|Wikipedia article: GCA]] -->  | 
| − | * [[Wikipedia:  | + | * [[Wikipedia:Mugen (game engine)|Wikipedia article: M.U.G.E.N]]  | 
| − | * [  | + | * [https://web.archive.org/web/20210226064857/http://emit.jp/gca/gca.html GCA website (archived, Japanese)]  | 
Latest revision as of 20:49, 6 October 2021
GCA (G Compression Archiver) is an archiving format developed in 2000 by Japanese programmer Shin-ichi Tsuruta. It is mostly used in compressing characters from the M.U.G.E.N game engine. It is optimized for compression ratio for binary files. DGCA was released later as a successor to it.
[edit] Identification
GCA files start with ASCII "GCAX".