Remedy Archive System

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m (no semicolons in pseudocode)
m (MP1 crypt: ensure last value fits in a byte)
Line 52: Line 52:
 
     m := k bitwiseXor data[i]
 
     m := k bitwiseXor data[i]
 
     p := key mod 256    -- such that 0 ≤ p < 256
 
     p := key mod 256    -- such that 0 ≤ p < 256
     data[i] := m + p
+
    q := m + p
 +
     data[i] := q mod 256
 
</pre>
 
</pre>
  

Revision as of 15:30, 21 November 2025

File Format
Name Remedy Archive System
Ontology
Extension(s) .ras
Released 2001

Remedy Archive System is used to store game data for Remedy Entertainment games such as Max Payne and Max Payne 2. The metadata (central directory) following the header is encrypted.

Contents

Identification

Files begin with signature bytes 52 41 53 00.

Format details

The file's header has the following structure:

struct RASHeader {
  uint8_t magic[4]; // "RAS\0"
  uint32_t encryptionKey;
};

The next section of the header must be decrypted first:

// decrypted structure
struct RASMetadata {
  
};

Encryption

Depending on the generation of the RAS file format, different encryption schemes are used.

RAS1 (Max Payne)

function decrypt(data: byte[], key: uint32):
  if key == 0:
    key := 1
 
  for i from 0 to data.length-1:
    a := data[i]
    b := i mod 5         -- such that 0 ≤ b < 5
    c := rotateByteLeft(a by b)
    d := key / 177
    e := d * 30269
    f := key * 171
    key := f - e
    g := i mod 256
    h := g + 3
    k := h * 6
    m := k bitwiseXor data[i]
    p := key mod 256     -- such that 0 ≤ p < 256
    q := m + p
    data[i] := q mod 256

If your programming language doesn't support the rotateLeft operation, it can be emulated using:

function rotateByteLeft(i by n):
  return (i bitShiftLeft n) bitwiseOr (i bitShiftRight (8 - n))
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