WGT Sprite

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== Specifications ==
 
== Specifications ==
* Refer to the WGTFILES.TXT file included with later versions of WGT (section named "Sprite Files"). ([{{DiscMasterURL|view/4556/Programmers%20Heaven%202.iso/files/graphics/library/wgt51_r2.zip/WGT5/DOC/WGTFILES.TXT}} Rendered by DiscMaster])
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* Refer to the WGTFILES.TXT file included with later versions of WGT (section named "Sprite Files").
  
 
== Software ==
 
== Software ==
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** v4.0: {{CdTextfiles|freedom/CODE/GRAPH/LIBRARY/WGT4.ZIP|WGT4.ZIP}}
 
** v4.0: {{CdTextfiles|freedom/CODE/GRAPH/LIBRARY/WGT4.ZIP|WGT4.ZIP}}
 
** v5.1 [1996-08-02 revision]: [https://archive.org/details/programmers-heaven-2 Programmers Heaven 2] → [https://archive.org/download/programmers-heaven-2/Programmers%20Heaven%202.iso/FILES%2FGRAPHICS%2FLIBRARY%2FWGT51_R2.ZIP FILES/GRAPHICS/LIBRARY/WGT51_R2.ZIP]
 
** v5.1 [1996-08-02 revision]: [https://archive.org/details/programmers-heaven-2 Programmers Heaven 2] → [https://archive.org/download/programmers-heaven-2/Programmers%20Heaven%202.iso/FILES%2FGRAPHICS%2FLIBRARY%2FWGT51_R2.ZIP FILES/GRAPHICS/LIBRARY/WGT51_R2.ZIP]
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* [https://codeberg.org/kaleido/wuimg wuimg]
  
 
== Sample files ==
 
== Sample files ==
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* [https://archive.org/details/DMAN10S DentureMan] → *.SPR
 
* [https://archive.org/details/DMAN10S DentureMan] → *.SPR
 
* [https://archive.org/details/the-arsenal-files-3 The Arsenal Files 3] → [https://archive.org/download/the-arsenal-files-3/The%20Arsenal%20Files%203.iso/GAMES%2FSINARIA.ZIP SINARIA.ZIP] → *.SPR
 
* [https://archive.org/details/the-arsenal-files-3 The Arsenal Files 3] → [https://archive.org/download/the-arsenal-files-3/The%20Arsenal%20Files%203.iso/GAMES%2FSINARIA.ZIP SINARIA.ZIP] → *.SPR
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* {{DexvertSamples|image/wgtSprite}}

Latest revision as of 00:34, 14 December 2024

File Format
Name WGT Sprite
Ontology
Extension(s) .spr
Released 1992

WGT Sprite File (.SPR) is a raster graphics format associated with WordUp Graphics Toolkit (WGT). It contains one or more sprite images.

WGT is a library for DOS, intended for video game development. It was developed by Chris Egerter, later Barry and Chris Egerter, later Egerter Software.

Contents

[edit] Identification

A Sprite File has ASCII " Sprite File " (with leading and trailing spaces) at offset 2.

The byte at offset 1 is always 0x00, as it is the high byte of a version number that probably never exceeds 5.

[edit] Related formats

Other WGT formats include:

[edit] Specifications

  • Refer to the WGTFILES.TXT file included with later versions of WGT (section named "Sprite Files").

[edit] Software

[edit] Sample files

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