Professional Music Driver PMD
From Just Solve the File Format Problem
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== Software == | == Software == | ||
* [http://c60.la.coocan.jp/ C60のページ] FM-PMD music player for Windows, FMPMD2000 has an English interface | * [http://c60.la.coocan.jp/ C60のページ] FM-PMD music player for Windows, FMPMD2000 has an English interface | ||
− | * [https://battleofthebits. | + | * [https://battleofthebits.com/lyceum/View/Professional+Music+Driver+%28PMD%29/ Battle of the bits: Professional Music Driver (PMD)] Description, guides, and tools |
* [https://github.com/gzaffin/pmdmini pmdplay] | * [https://github.com/gzaffin/pmdmini pmdplay] | ||
Latest revision as of 17:01, 23 September 2024
Professional Music Driver (PMD) is a music macro language format by Masahiro Kajihara. PMD was popular on Japanese PC-98 games, targeting Yamaha FM sound chips, and also supported Adlib/Soundblaster FM, as used by a few games localised for the western market. The format has a human-readable macro language for writing music, which compiles into .m and .m2 binary files.
Contents |
[edit] Identification
Files don't have clear identification, but usually begin with a mode byte (0, 1, or 2) followed by 12 or 13 sequential word offsets into the file.
[edit] Specifications
- PMD English Documentation Translated documentation of the macro language
- PMD .M files Technical description of the binary file format
[edit] Software
- C60のページ FM-PMD music player for Windows, FMPMD2000 has an English interface
- Battle of the bits: Professional Music Driver (PMD) Description, guides, and tools
- pmdplay
[edit] Sample files
- Hoot Archive The PC-98 game music list includes many PMD soundtracks, eg. diesirae_98, eve_98, and inma_sei_98