Professional Music Driver PMD

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== Software ==
 
== Software ==
 
* [http://c60.la.coocan.jp/ C60のページ] FM-PMD music player for Windows, FMPMD2000 has an English interface
 
* [http://c60.la.coocan.jp/ C60のページ] FM-PMD music player for Windows, FMPMD2000 has an English interface
* [https://battleofthebits.org/lyceum/View/Professional+Music+Driver+%28PMD%29/ Battle of the bits: Professional Music Driver (PMD)] Description, guides, and tools
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* [https://battleofthebits.com/lyceum/View/Professional+Music+Driver+%28PMD%29/ Battle of the bits: Professional Music Driver (PMD)] Description, guides, and tools
 
* [https://github.com/gzaffin/pmdmini pmdplay]
 
* [https://github.com/gzaffin/pmdmini pmdplay]
  

Latest revision as of 17:01, 23 September 2024

File Format
Name Professional Music Driver PMD
Ontology
Extension(s) .m, .m2

Professional Music Driver (PMD) is a music macro language format by Masahiro Kajihara. PMD was popular on Japanese PC-98 games, targeting Yamaha FM sound chips, and also supported Adlib/Soundblaster FM, as used by a few games localised for the western market. The format has a human-readable macro language for writing music, which compiles into .m and .m2 binary files.

Contents

[edit] Identification

Files don't have clear identification, but usually begin with a mode byte (0, 1, or 2) followed by 12 or 13 sequential word offsets into the file.

[edit] Specifications

[edit] Software

[edit] Sample files

  • Hoot Archive The PC-98 game music list includes many PMD soundtracks, eg. diesirae_98, eve_98, and inma_sei_98
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