BMF (Ghost Recon)
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{{FormatInfo | {{FormatInfo | ||
|formattype=electronic | |formattype=electronic | ||
− | |subcat= | + | |subcat=Animation |
}} | }} | ||
− | '''BMF''' | + | '''BMF''' is a character animation format used in the Ghost Recon game engine for animating bones. |
− | It is a simple format consisting of a four-byte [float (C++)|float]] containing the animation time in seconds, two four-byte [[signed long int|integers]] with frame count and bone count (default 21) respectively, followed by an array with the positions and rotations. | + | It is a simple format consisting of a four-byte [[float (C++)|float]] containing the animation time in seconds, two four-byte [[signed long int|integers]] with frame count and bone count (default 21) respectively, followed by an array with the positions and rotations. |
== Format details == | == Format details == | ||
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[[Category:Game data files]] | [[Category:Game data files]] | ||
+ | [[Category:Graphics]] |
Latest revision as of 19:16, 5 August 2024
BMF is a character animation format used in the Ghost Recon game engine for animating bones.
It is a simple format consisting of a four-byte float containing the animation time in seconds, two four-byte integers with frame count and bone count (default 21) respectively, followed by an array with the positions and rotations.