ANSIMation
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{{FormatInfo  | {{FormatInfo  | ||
|formattype=electronic  | |formattype=electronic  | ||
| − | |subcat=  | + | |subcat=Animation  | 
|extensions={{ext|ans}}, {{ext|vt}}  | |extensions={{ext|ans}}, {{ext|vt}}  | ||
}}  | }}  | ||
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ANSIMation data might be stored in a file, or it might be transmitted in realtime by a server (e.g. a telnet server).  | ANSIMation data might be stored in a file, or it might be transmitted in realtime by a server (e.g. a telnet server).  | ||
| + | |||
| + | == Software ==  | ||
| + | * [[FFmpeg]]  | ||
== Sample files ==  | == Sample files ==  | ||
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* [http://artscene.textfiles.com/vt100/ VT100 Art and Animations]  | * [http://artscene.textfiles.com/vt100/ VT100 Art and Animations]  | ||
* [http://nyancat.dakko.us/ Nyan Cat in telnet-accessible ANSI animation]  | * [http://nyancat.dakko.us/ Nyan Cat in telnet-accessible ANSI animation]  | ||
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| + | [[Category:Graphics]]  | ||
Latest revision as of 18:30, 18 May 2024
ANSI Animation, or ANSIMation (also capitalized as ANSiMation, ANSImation, Ansimation), is the practice of using ANSI escape codes, in conjunction with some timing mechanism (such as processing a fixed number of bytes per second), to create animated character graphics. It is essentially the animated form of ANSI Art.
A variant of it called VT100 Animation specifically targets VT100 terminals.
ANSIMation data might be stored in a file, or it might be transmitted in realtime by a server (e.g. a telnet server).