Nintendo GameCube / Wii BRSTM
From Just Solve the File Format Problem
(Difference between revisions)
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== Description == | == Description == | ||
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BRSTM files are used in at least two Nintendo Wii games - Super Smash Bros Brawl and Mario Kart Wii - to contain [[ADPCM]] sound data used for music. | BRSTM files are used in at least two Nintendo Wii games - Super Smash Bros Brawl and Mario Kart Wii - to contain [[ADPCM]] sound data used for music. | ||
| − | == | + | == Software == |
| + | * [https://zxtune.bitbucket.io/ zxtune] | ||
| + | * [http://hcs64.com/vgmstream.html vgmstream] | ||
| + | == Sample files == | ||
| + | * {{DexvertSamples|audio/brstm}} | ||
| + | |||
| + | == Information == | ||
* [http://wiibrew.org/wiki/BRSTM_file WiiBrew - BRSTM file] | * [http://wiibrew.org/wiki/BRSTM_file WiiBrew - BRSTM file] | ||
Latest revision as of 00:34, 8 April 2024
Contents |
[edit] Description
BRSTM files are used in at least two Nintendo Wii games - Super Smash Bros Brawl and Mario Kart Wii - to contain ADPCM sound data used for music.