MD3
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				| Dan Tobias  (Talk | contribs) |  (Added software and samples) | ||
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| * [https://www.icculus.org/homepages/phaethon/q3a/formats/md3format.html Description of MD3 format] | * [https://www.icculus.org/homepages/phaethon/q3a/formats/md3format.html Description of MD3 format] | ||
| * [https://linux.ucla.edu/~phaethon/q3/formats/md3format.html Another location of this description] | * [https://linux.ucla.edu/~phaethon/q3/formats/md3format.html Another location of this description] | ||
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| + | == Software == | ||
| + | * [https://github.com/assimp/assimp assimp] | ||
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| + | == Sample files == | ||
| + | * {{DexvertSamples|poly/quake3Model}} | ||
| == Links == | == Links == | ||
Latest revision as of 22:06, 7 March 2024
MD3 (Quake 3 model format) is a 3-D modeling format introduced by id Software for the Quake 3: Arena game, and used in some other games as well. It is a binary format using little endian numeric format. An earlier MD2 format was used in Quake 2, and a later MD4 format was introduced for later Quake 3 versions.
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