ZZT

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(Created page with "{{FormatInfo |formattype=electronic |subcat=Game data files |extensions={{ext|zzt}}, {{ext|szt}} |released=1991 }} '''ZZT''' was a text mode MS-DOS video game developed by Epi...")
 
(Sample files)
 
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|released=1991
 
|released=1991
 
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'''ZZT''' was a text mode MS-DOS video game developed by Epic MegaGames (then named Potomac Computer Systems). This article is mainly about the ZZT game engine and game format, which are used by many third-party games.
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'''ZZT''' was a text mode MS-DOS video game developed by Epic MegaGames (then named Potomac Computer Systems). This article is mainly about the ZZT game engine and game format, which are used by many third-party games. The save game format is the same as the world format.
  
 
== Identification ==
 
== Identification ==
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== Software ==
 
== Software ==
 
* [http://zzt.org/versions/ zzt.org: ZZT versions]
 
* [http://zzt.org/versions/ zzt.org: ZZT versions]
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* [https://github.com/asiekierka/reconstruction-of-zzt ZZT source code], from a decompilation project
  
 
== Sample files ==
 
== Sample files ==
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* {{CdTextfilesURL|arcadebbs/GAMES/ZZT/}}
 
* [https://archive.org/details/softwarelibrary_msdos_zzt Internet Archive ZZT software library]
 
* [https://archive.org/details/softwarelibrary_msdos_zzt Internet Archive ZZT software library]
 
* [http://zzt.org/?p=database zzt.org game database]
 
* [http://zzt.org/?p=database zzt.org game database]
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* {{DexvertSamples|other/zztFile}}
  
 
== Links ==
 
== Links ==
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* [[Wikipedia: ZZT-oop]] -  ZZT's scripting language
 
* [[Wikipedia: ZZT-oop]] -  ZZT's scripting language
 
* [[Wikipedia: Super ZZT]]
 
* [[Wikipedia: Super ZZT]]
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* [https://pokyfriends.com/blog/20/worlds-of-zzt-patreon Worlds of ZZT Patreon announcement]
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* [http://www.museumofzzt.com/ Museum of ZZT]
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== See also ==
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* [[ZXT/ZAX]]

Latest revision as of 15:30, 28 December 2023

File Format
Name ZZT
Ontology
Extension(s) .zzt, .szt
Released 1991

ZZT was a text mode MS-DOS video game developed by Epic MegaGames (then named Potomac Computer Systems). This article is mainly about the ZZT game engine and game format, which are used by many third-party games. The save game format is the same as the world format.

Contents

[edit] Identification

.ZZT game files begin with bytes 0xff 0xff.

.SZT (Super ZZT) game files begin with 0xfe 0xff.

[edit] Specifications

[edit] Software

[edit] Sample files

[edit] Links

[edit] See also

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