Doom WAD
From Just Solve the File Format Problem
(Difference between revisions)
Dan Tobias (Talk | contribs) |
|||
| (2 intermediate revisions by 2 users not shown) | |||
| Line 5: | Line 5: | ||
}} | }} | ||
'''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored. | '''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored. | ||
| + | |||
| + | == Software == | ||
| + | * [https://github.com/PascalVault/Lazarus_Unpacker Open-source library in Free Pascal] | ||
== Sample files == | == Sample files == | ||
* http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD | * http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD | ||
* http://cd.textfiles.com/instantdoom/WADS/ | * http://cd.textfiles.com/instantdoom/WADS/ | ||
| + | * https://telparia.com/fileFormatSamples/archive/wad/ | ||
== Extenal links == | == Extenal links == | ||
| Line 18: | Line 22: | ||
[[Category:Id Software]] | [[Category:Id Software]] | ||
[[Category:Archiving]] | [[Category:Archiving]] | ||
| + | [[Category:DOOM (Game)]] | ||
Revision as of 12:54, 1 November 2023
WAD ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored.
Software
Sample files
- http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD
- http://cd.textfiles.com/instantdoom/WADS/
- https://telparia.com/fileFormatSamples/archive/wad/