Doom WAD
From Just Solve the File Format Problem
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| subcat = Game data files | | subcat = Game data files | ||
| extensions = {{ext|wad}} | | extensions = {{ext|wad}} | ||
| + | | kaitai struct = doom_wad | ||
}} | }} | ||
'''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored. | '''WAD''' ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored. | ||
| + | |||
| + | == Software == | ||
| + | * [https://github.com/PascalVault/Lazarus_Unpacker Open-source library in Free Pascal] | ||
== Sample files == | == Sample files == | ||
* http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD | * http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD | ||
* http://cd.textfiles.com/instantdoom/WADS/ | * http://cd.textfiles.com/instantdoom/WADS/ | ||
| + | * https://telparia.com/fileFormatSamples/archive/wad/ | ||
== Extenal links == | == Extenal links == | ||
| Line 13: | Line 18: | ||
* [http://www.teaser.fr/~amajorel/deutex/ Deutex] | * [http://www.teaser.fr/~amajorel/deutex/ Deutex] | ||
* [[Wikipedia:Doom WAD]] | * [[Wikipedia:Doom WAD]] | ||
| + | * [http://mashable.com/2016/01/15/doom-john-romero-new-level/ How to play the 'Doom' creator's first new level in 21 years] | ||
[[Category:Id Software]] | [[Category:Id Software]] | ||
| + | [[Category:Archiving]] | ||
| + | [[Category:DOOM (Game)]] | ||
Revision as of 12:54, 1 November 2023
WAD ("Where's All the Data") is the format in which the data (music, sound effects, textures and levels) for games using the Doom engine is stored.
Software
Sample files
- http://cd.textfiles.com/doomcompanion/DOOM/DOOM1.WAD
- http://cd.textfiles.com/instantdoom/WADS/
- https://telparia.com/fileFormatSamples/archive/wad/