Doom MUS
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The contents of a MUS file are nearly identical to [[MIDI|SMF]] file, just laid out differently. | The contents of a MUS file are nearly identical to [[MIDI|SMF]] file, just laid out differently. | ||
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| + | == Software == | ||
| + | * [http://slade.mancubus.net/ Slade (can convert to MIDI)] | ||
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| + | == Sample files == | ||
| + | * https://telparia.com/fileFormatSamples/music/doomMUS/ | ||
== External links == | == External links == | ||
| − | * [http://www.doomworld.com/idgames/?file=docs/editing/mus_form.zip MUS format description at DoomWorld] | + | * [http://www.doomworld.com/idgames/?file=docs/editing/mus_form.zip MUS format description at DoomWorld] ([http://www.textfiles.com/programming/FORMATS/mus_form.txt mirror at textfiles.com]) |
| + | * [http://doomwiki.org/wiki/MUS MUS at the Doom Wiki] | ||
[[Category:Game data files]] | [[Category:Game data files]] | ||
| + | [[Category:Id Software]] | ||
| + | [[Category:DOOM (Game)]] | ||
Revision as of 11:46, 13 January 2023
MUS is a format in which the background music is stored inside WAD files. MUS files are identified by the magic number 'M' 'U' 'S' 0x1a.
The contents of a MUS file are nearly identical to SMF file, just laid out differently.