3DS
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{{FormatInfo | {{FormatInfo | ||
| + | |subcat=3D and CAD/CAM Models | ||
| + | |released=Presumably 1990 | ||
|extensions={{ext|3ds}}, {{ext|max}} | |extensions={{ext|3ds}}, {{ext|max}} | ||
| − | |mimetypes= | + | |mimetypes={{mimetype|application/x-3ds}}, {{mimetype|image/x-3ds}} |
| − | {{mimetype|application/x-3ds}}, | + | |pronom={{PRONOM|fmt/978}} |
| − | {{mimetype|image/x-3ds}} | + | |wikidata={{wikidata|Q4545331}} |
}} | }} | ||
| + | '''3DS''' is the original (legacy) file format for Kinetix' 3D Studio and 3D Studio MAX product line (now part of AutoDesk). It contains the 3D model data for the complete scene. | ||
| − | == | + | See also the successor format, [[MAX (3ds Max)|MAX]]. |
| − | + | ||
| + | == Identification == | ||
| + | 3DS files begin with bytes <code>0x4D 0x4D</code>. (Note that many [[TIFF]] files begin the same way, though 3DS is not related to TIFF.) | ||
| + | |||
| + | == Sample Files == | ||
| + | * [https://archive.org/details/3ds-max-r-4-bible 3DS Max Bible with 3DS and MAX samples] | ||
| + | * https://telparia.com/fileFormatSamples/poly/studioMesh3D/ | ||
==Resources== | ==Resources== | ||
| − | * [http:// | + | * [[Wikipedia:.3ds|Wikipedia page]] on 3DS |
| − | * | + | * [http://www.textfiles.com/programming/FORMATS/3dsfmt.pro 3D Studio File Format] (1994 Autodesk release) |
| − | * | + | * {{EGFF|3ds|Autodesk 3D Studio File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]]. |
| − | * | + | * [http://www.martinreddy.net/gfx/3d/3DS.spec Reverse-engineered specs] |
| − | + | * [https://web.archive.org/web/20150529003834/http://the-labs.com/Blender/3DS-details.html More reverse-engineered specs] | |
| + | * [http://code.google.com/p/lib3ds/ LGPL library for reading/writing 3DS files] | ||
| + | |||
| + | [[Category:Autodesk]] | ||
Revision as of 19:10, 3 May 2022
3DS is the original (legacy) file format for Kinetix' 3D Studio and 3D Studio MAX product line (now part of AutoDesk). It contains the 3D model data for the complete scene.
See also the successor format, MAX.
Identification
3DS files begin with bytes 0x4D 0x4D. (Note that many TIFF files begin the same way, though 3DS is not related to TIFF.)