3DS
From Just Solve the File Format Problem
(Difference between revisions)
(Wikidata) |
|||
Line 13: | Line 13: | ||
== Identification == | == Identification == | ||
3DS files begin with bytes <code>0x4D 0x4D</code>. (Note that many [[TIFF]] files begin the same way, though 3DS is not related to TIFF.) | 3DS files begin with bytes <code>0x4D 0x4D</code>. (Note that many [[TIFF]] files begin the same way, though 3DS is not related to TIFF.) | ||
+ | |||
+ | == Sample Files == | ||
+ | * [https://archive.org/details/3ds-max-r-4-bible 3DS Max Bible with 3DS and MAX samples] | ||
==Resources== | ==Resources== |
Revision as of 06:34, 14 January 2022
3DS is the original (legacy) file format for Kinetix' 3D Studio and 3D Studio MAX product line (now part of AutoDesk). It contains the 3D model data for the complete scene.
See also the successor format, MAX.
Identification
3DS files begin with bytes 0x4D 0x4D
. (Note that many TIFF files begin the same way, though 3DS is not related to TIFF.)