BSP
From Just Solve the File Format Problem
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|mimetypes={{mimetype|model/vnd.valve.source.compiled-map}} | |mimetypes={{mimetype|model/vnd.valve.source.compiled-map}} | ||
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+ | :''For another "BSP" format, see [[BSP (ZX Spectrum)]].'' | ||
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'''BSP''' is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects. | '''BSP''' is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects. | ||
Revision as of 21:19, 14 December 2020
- For another "BSP" format, see BSP (ZX Spectrum).
BSP is a game map format used in the Quake series and some other computer games, using binary space partitioning to define the edges of objects.
Format descriptions
- Quake 1/id Tech 1 BSP file format
- Quake 2/id Tech 2 BSP file format
- Quake 3/id Tech 3 BSP file format
- Source Engine BSP file format
- Unofficial BSP v30 file spec