3DS
From Just Solve the File Format Problem
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* {{EGFF|3ds|Autodesk 3D Studio File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]]. | * {{EGFF|3ds|Autodesk 3D Studio File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]]. | ||
* [http://www.martinreddy.net/gfx/3d/3DS.spec Reverse-engineered specs] | * [http://www.martinreddy.net/gfx/3d/3DS.spec Reverse-engineered specs] | ||
− | * [ | + | * [https://web.archive.org/web/20150529003834/http://the-labs.com/Blender/3DS-details.html More reverse-engineered specs] |
* [http://code.google.com/p/lib3ds/ LGPL library for reading/writing 3DS files] | * [http://code.google.com/p/lib3ds/ LGPL library for reading/writing 3DS files] | ||
[[Category:Autodesk]] | [[Category:Autodesk]] |
Revision as of 15:29, 14 May 2016
3DS is the original (legacy) file format for Kinetix' 3D Studio and 3D Studio MAX product line (now part of AutoDesk). It contains the 3D model data for the complete scene.
See also the successor format, MAX.
Identification
3DS files begin with bytes 0x4D 0x4D
. (Note that many TIFF files begin the same way, though 3DS is not related to TIFF.)