Rayshade scene description
From Just Solve the File Format Problem
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== Sample files == | == Sample files == | ||
Some example files are included in the Rayshade source distribution. | Some example files are included in the Rayshade source distribution. | ||
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+ | == See also == | ||
+ | * [[Rayshade Heightfield]] | ||
== Links == | == Links == | ||
* {{EGFF|rayshade|Rayshade File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]] | * {{EGFF|rayshade|Rayshade File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]] | ||
* [http://www-graphics.stanford.edu/~cek/rayshade/rayshade.html Rayshade Homepage] | * [http://www-graphics.stanford.edu/~cek/rayshade/rayshade.html Rayshade Homepage] |
Latest revision as of 01:22, 4 June 2015
Rayshade scene description (or Rayshade) is the input file format used by the Rayshade ray tracer software by Craig E. Kolb.
For output, Rayshade may use Utah RLE or MTV ray tracer bitmap format.
Contents |
[edit] Specifications
[edit] Software
[edit] Sample files
Some example files are included in the Rayshade source distribution.