m (Effect2 moved page Yaz0 (Nintendo) to Yaz0: There are no other formats with identical or similar names listed on the wiki, and so the disambiguation is unnecessary.)
Revision as of 05:15, 10 April 2019
Yaz0 is a compression format designed by Nintendo for use in game development. It is found in many Nintendo titles from the 2000s (ie. Mario Kart Wii, The Legend of Zelda: The Wind Waker, Super Mario Sunshine, etc...) and is often used to compress an archive (like RARC) containing model and texture files. It is a form of RLE, or run-length encoding (A lossless data compression method) and usually shows up in .szs files. Compressed files can be easily identified in a hex editor, as the first 4 bytes of the header read "Yaz0", in ASCII.
Tools that handle Yaz0 compressed files
- Szs tools by thakis (Encoder by shevious/daegunlee)
- Wiimms SZS Tools, by Wiimm
- Wexos's Toolbox
- A python library for Yaz0 Dec/Enc by AboodXD