TIM (PlayStation graphics)

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(Added Kaitai Struct link)
 
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It supports 4- and 8-bit paletted images, and 15- and 24-bit full color images.
 
It supports 4- and 8-bit paletted images, and 15- and 24-bit full color images.
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See also [[TIM2]].
  
 
== Identification ==
 
== Identification ==
Files begin with (hex) bytes <code>10 00 00 00</code>.
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Files begin with (hex) bytes {{magic|10 00 00 00}}.
  
 
== Software ==
 
== Software ==
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== Sample files ==
 
== Sample files ==
* http://cd.textfiles.com/cdaction/cdaction20a/HORR/USA/ {DATA,EFFSPR,ITEM_M2}/*.TIM
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* {{CdTextfilesURL|cdaction/cdaction20a/HORR/USA/}} {DATA,EFFSPR,ITEM_M2}/*.TIM
* http://cd.textfiles.com/pcgamesexe/pcge199902/RE2/COMMON/DATU/
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* {{CdTextfilesURL|pcgamesexe/pcge199902/RE2/COMMON/DATU/}}
* http://cd.textfiles.com/pcgamesexe/pcge199902/RE2/PL0/EMD0/
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* {{CdTextfilesURL|pcgamesexe/pcge199902/RE2/PL0/EMD0/}}
  
 
== Resources ==
 
== Resources ==

Latest revision as of 17:31, 15 May 2019

File Format
Name TIM (PlayStation graphics)
Ontology
Extension(s) .tim
Kaitai Struct Spec psx_tim.ksy

TIM, or PSX TIM, is an uncompressed raster image file format associated with the Sony PlayStation family of video game consoles.

It supports 4- and 8-bit paletted images, and 15- and 24-bit full color images.

See also TIM2.

Contents

[edit] Identification

Files begin with (hex) bytes 10 00 00 00.

[edit] Software

[edit] Sample files

[edit] Resources

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