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- * ''Unknown 1'' (''short'') — usually 0 or 1 * ''Unknown 2'' (''short'') — always 01 KB (193 words) - 20:06, 27 June 2023
- * Unknown, likely a version (<code>unsigned int</code>) The purpose of the bytes between 16-2096 is unknown. It includes file offsets, but often skips files or contains sequences with4 KB (574 words) - 15:55, 29 January 2023
- | Stored as RGB planes. The purpose of this palette is unknown, but assumed to be the dimmed palette that is used when the game is running | style="white-space: nowrap;" | Unknown chunks (1)3 KB (494 words) - 12:11, 2 August 2023
- ...|dosdemo.zip}} - PC-Install demo for DOS. Does not demonstrate SHR format. Unknown if it can be made to decompress SRH files.4 KB (558 words) - 22:46, 17 October 2023
- ...bably does not distinguish them from [[PMexe]]. The best way to do that is unknown. V2.00 files have a string at offset 14 that begins "{{magic|PMsfx}}", but1 KB (187 words) - 13:54, 20 February 2023
- ...EBCDIC, but is not readable beyond the header. Maybe it is compressed with unknown compression algorithms (a relative of IBM's well-known proprietary algorith * Bytes 1-2: unknown 2 bytes probably flags. second byte never zero, first byte often is (but no3 KB (484 words) - 22:46, 4 May 2023
- /* An array of 3 elements of unknown structure */ long unknown_pos_x; /* Unknown 3D position */21 KB (3,182 words) - 15:48, 26 August 2023
- short unknown; unsigned long unknown;5 KB (764 words) - 15:36, 26 August 2023
- ''Unknown.''872 B (118 words) - 16:10, 25 August 2023
- unsigned long unknown; unsigned long unknown;4 KB (607 words) - 16:13, 25 August 2023