Serialization

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* [[MessagePack]] [http://msgpack.org/index.html]
 
* [[MessagePack]] [http://msgpack.org/index.html]
 
* [[Microsoft XNA Compiled Format]] (.xnb)
 
* [[Microsoft XNA Compiled Format]] (.xnb)
 +
* [[Minecraft NBT format]]
 
* [[Multipart/Form-Data]]
 
* [[Multipart/Form-Data]]
 
* [[OLE Property Set]]
 
* [[OLE Property Set]]
 
* [[Pickle]] (Python)
 
* [[Pickle]] (Python)
 +
* [[PostScript binary object format]]
 
* [[Property List]] (.plist)
 
* [[Property List]] (.plist)
 
* [[Protobuf]] (Protocol Buffers; a Google format also used within IWA)
 
* [[Protobuf]] (Protocol Buffers; a Google format also used within IWA)
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* [[Transit]] [https://github.com/cognitect/transit-format]
 
* [[Transit]] [https://github.com/cognitect/transit-format]
 
* [[XFDF]]
 
* [[XFDF]]
 +
* [[XML]] (originally intended only as a markup format, but ended up as probably the most popular serialization format)
 
* [[YAML]] (.yaml)
 
* [[YAML]] (.yaml)
  

Revision as of 21:31, 8 March 2020

File Format
Name Serialization
Ontology

No, I said serial, idiot.

No, I said serial, idiot.

Serialization is used to transform data structures (as used within a program, in whatever native formats might be used by the programming language the program is in) into a file or data stream of standardized format to be saved for later use, or transmitted through a network to be used by a different program elsewhere.

Serialization formats

See Also

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