Rexx-Adventure

From Just Solve the File Format Problem
(Difference between revisions)
Jump to: navigation, search
m (Fixes formatting error in links section)
(Fixed file referneced)
 
Line 8: Line 8:
 
'''Rexx-Adventure''' is an [[Interactive Fiction|interactive fiction]] system created in 1995 by Mike DeSanto for [[OS/2]] conceptually based on [[AGT|Adventure Game Toolkit]]. Atypically for interactive fiction systems, there is no compiler/interpreter separation and intermediate format; the Rexx-Adventure interpreter directly plays source files. Rexx-Adventure includes a GUI to try to prevent some common problems of interactive fiction formats, but it is nonetheless entirely text-based.
 
'''Rexx-Adventure''' is an [[Interactive Fiction|interactive fiction]] system created in 1995 by Mike DeSanto for [[OS/2]] conceptually based on [[AGT|Adventure Game Toolkit]]. Atypically for interactive fiction systems, there is no compiler/interpreter separation and intermediate format; the Rexx-Adventure interpreter directly plays source files. Rexx-Adventure includes a GUI to try to prevent some common problems of interactive fiction formats, but it is nonetheless entirely text-based.
  
A Rexx-Adventure game file may optionally be accompanied by a file with the same base name but the extension .cmd (.CMD with OS/2 naming conventions) written in [[REXX]], which provides supplemental features.<ref name="files">http://ifarchive.org/if-archive/programming/rexx-adventure/RADF100.zip → README.TXT, section "Game source files (.RAD) and Game Command Files (.CMD)"</ref>
+
A Rexx-Adventure game file may optionally be accompanied by a file with the same base name but the extension .cmd (.CMD with OS/2 naming conventions) written in [[REXX]], which provides supplemental features.<ref name="files">http://ifarchive.org/if-archive/programming/rexx-adventure/RADF100.zip → REXXADV.DOC, section "Game source files (.RAD) and Game Command Files (.CMD)"</ref>
  
 
Rexx-Adventure apparently uses [[Rexx-Adventure saved game|a separate savegame format]].
 
Rexx-Adventure apparently uses [[Rexx-Adventure saved game|a separate savegame format]].

Latest revision as of 02:05, 18 March 2019

File Format
Name Rexx-Adventure
Ontology
Extension(s) .rad
Released 1995

Rexx-Adventure is an interactive fiction system created in 1995 by Mike DeSanto for OS/2 conceptually based on Adventure Game Toolkit. Atypically for interactive fiction systems, there is no compiler/interpreter separation and intermediate format; the Rexx-Adventure interpreter directly plays source files. Rexx-Adventure includes a GUI to try to prevent some common problems of interactive fiction formats, but it is nonetheless entirely text-based.

A Rexx-Adventure game file may optionally be accompanied by a file with the same base name but the extension .cmd (.CMD with OS/2 naming conventions) written in REXX, which provides supplemental features.[1]

Rexx-Adventure apparently uses a separate savegame format.

Contents

[edit] Extensions

Rexx-Adventure source files have the extension .rad (.RAD due to OS/2 naming conventions).[1]

[edit] Identification

Skipping lines beginning with semicolons, the first line of a .rad file should start with ASCII Title:, the second PlayerNumber:, and the third GlobalNum:. [2]

[edit] Links

[edit] References

  1. 1.0 1.1 http://ifarchive.org/if-archive/programming/rexx-adventure/RADF100.zip → REXXADV.DOC, section "Game source files (.RAD) and Game Command Files (.CMD)"
  2. http://ifarchive.org/if-archive/programming/rexx-adventure/RADF100.zip → REXXADV.DOC, section "Creating Rexx-Adventure games", subsections "Overview" and "Line Type Definitions"
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox