Rayshade scene description

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== Sample files ==
 
== Sample files ==
 
Some example files are included in the Rayshade source distribution.
 
Some example files are included in the Rayshade source distribution.
 +
 +
== See also ==
 +
* [[Rayshade Heightfield]]
  
 
== Links ==
 
== Links ==
 
* {{EGFF|rayshade|Rayshade File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]]
 
* {{EGFF|rayshade|Rayshade File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]]
 
* [http://www-graphics.stanford.edu/~cek/rayshade/rayshade.html Rayshade Homepage]
 
* [http://www-graphics.stanford.edu/~cek/rayshade/rayshade.html Rayshade Homepage]

Latest revision as of 01:22, 4 June 2015

File Format
Name Rayshade scene description
Ontology
Extension(s) .ray
Released ~1989

Rayshade scene description (or Rayshade) is the input file format used by the Rayshade ray tracer software by Craig E. Kolb.

For output, Rayshade may use Utah RLE or MTV ray tracer bitmap format.

Contents

[edit] Specifications

[edit] Software

[edit] Sample files

Some example files are included in the Rayshade source distribution.

[edit] See also

[edit] Links

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