Programming Languages

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* [[CEEMAC]]
 
* [[CEEMAC]]
 
* [[CFEngine]]
 
* [[CFEngine]]
 +
* [[CHIP-8]]
 
* [[ChordQL]]
 
* [[ChordQL]]
 
* [[Clipper (programming language)]]
 
* [[Clipper (programming language)]]
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* [[Elm]]
 
* [[Elm]]
 
* [[Erlang]]
 
* [[Erlang]]
 +
* [[Expect]]
 
* [[F Sharp|F#]]
 
* [[F Sharp|F#]]
 
* [[Fantom]]
 
* [[Fantom]]
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* [[FoxPro programming language]]
 
* [[FoxPro programming language]]
 
* [[Free Pascal]]
 
* [[Free Pascal]]
 +
* [[GDL Script]] - scripting language used in ARCHICAD (.gdl)
 
* [[Gherkin]]/Cucumber
 
* [[Gherkin]]/Cucumber
 
* [[Go]]
 
* [[Go]]
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* [[Nim]]
 
* [[Nim]]
 
* [[Nock]]
 
* [[Nock]]
 +
* [[NetLogo]]
 
* [[Object Pascal]] (including Delphi)
 
* [[Object Pascal]] (including Delphi)
 
* [[Objective-C]] (.m, .h) (used in Mac and iOS development)
 
* [[Objective-C]] (.m, .h) (used in Mac and iOS development)
 
* [[OCaml]]
 
* [[OCaml]]
 
* [[OpenGL Shading Language]] (GLSL)
 
* [[OpenGL Shading Language]] (GLSL)
* [[P]] (Microsoft)
+
* [[P (Microsoft programming language)|P]] (Microsoft)
 
* [[Pascal]] (.pas)
 
* [[Pascal]] (.pas)
 
* [[Pawn]]
 
* [[Pawn]]
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* [[Quorum]]
 
* [[Quorum]]
 
* [[R]]
 
* [[R]]
 +
* [[Raku]]
 
* [[Rant]]
 
* [[Rant]]
 
* [[Ratfor]]
 
* [[Ratfor]]
 
* [[Redcode]]
 
* [[Redcode]]
 +
* [[RenderWare object]] (.rwx)
 
* [[RobotWar]]
 
* [[RobotWar]]
 
* [[RPG]]/RPGLE/RPG IV/RPG ILE (.rpgle, .sqlrpgle)
 
* [[RPG]]/RPGLE/RPG IV/RPG ILE (.rpgle, .sqlrpgle)
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* [[Scala]]
 
* [[Scala]]
 
* [[Scheme]]
 
* [[Scheme]]
 +
* [[SCODL]]
 
* [[Scratch]]
 
* [[Scratch]]
 
* [[Server Side Includes]]
 
* [[Server Side Includes]]
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* [[SNOBOL]]
 
* [[SNOBOL]]
 
* [[Solidity]]
 
* [[Solidity]]
* [[SPARQL]]
 
* [[SQL]]
 
 
* [[Squirrel]]
 
* [[Squirrel]]
 
* [[Standard ML]]
 
* [[Standard ML]]
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== Logical assertion languages ==
 
== Logical assertion languages ==
 
* [[SNARK]]
 
* [[SNARK]]
 +
 +
== Query languages ==
 +
* [[Fauna Query Language]] (FQL)
 +
* [[SPARQL]]
 +
* [[SQL]]
  
 
== Templates, macros, preprocessors, etc. ==
 
== Templates, macros, preprocessors, etc. ==
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* [[Jinja]]
 
* [[Jinja]]
 
* [[Jsonnet]] [https://jsonnet.org/]
 
* [[Jsonnet]] [https://jsonnet.org/]
 +
* [[Liquid]] (.liquid)
 
* [[M4]] (.m4)
 
* [[M4]] (.m4)
 
* [[Pug]]
 
* [[Pug]]
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For additional macro formats, especially binary formats, see [[Executables#Macros or automated scripting]].
 
For additional macro formats, especially binary formats, see [[Executables#Macros or automated scripting]].
  
See also [[Web#Scripts/Applets/Plug-Ins/Frameworks/APIs]].
+
See also [[Web#Scripts/Applets/Plug-Ins/Frameworks/APIs/Templating]].
  
 
See [[Wikipedia:Category:Template engines]] for another list of template systems.
 
See [[Wikipedia:Category:Template engines]] for another list of template systems.

Revision as of 14:04, 6 September 2021

File Format
Name Programming Languages
Ontology
Released ~1950

Babbage's Difference Engine

Babbage's Difference Engine

Programming languages are languages expected to be executed (interpreted, compiled, etc.) by a machine in order to perform operations or algorithms. They are distinct from markup languages, which represent the structure of a document rather than specific operations to be performed, though it is possible to combine both in a document (e.g., HTML containing embedded JavaScript, or PHP code which includes HTML). Programming language code is stored as source code which may be directly interpreted by a machine or compiled or assembled into executables.

Contents

Programming languages

Logical assertion languages

Query languages

Templates, macros, preprocessors, etc.

For additional macro formats, especially binary formats, see Executables#Macros or automated scripting.

See also Web#Scripts/Applets/Plug-Ins/Frameworks/APIs/Templating.

See Wikipedia:Category:Template engines for another list of template systems.

Uncategorized

See also

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