Programming Languages
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'''Programming languages''' are languages expected to be executed (interpreted, compiled, etc.) by a machine in order to perform operations or algorithms. They are distinct from markup languages, which represent the structure of a document rather than specific operations to be performed, though it is possible to combine both in a document (e.g., HTML containing embedded JavaScript, or PHP code which includes HTML). Programming language code is stored as [[source code]] which may be directly interpreted by a machine or compiled or assembled into [[executables]]. | '''Programming languages''' are languages expected to be executed (interpreted, compiled, etc.) by a machine in order to perform operations or algorithms. They are distinct from markup languages, which represent the structure of a document rather than specific operations to be performed, though it is possible to combine both in a document (e.g., HTML containing embedded JavaScript, or PHP code which includes HTML). Programming language code is stored as [[source code]] which may be directly interpreted by a machine or compiled or assembled into [[executables]]. | ||
+ | |||
+ | == Programming languages == | ||
* [[ActionScript]] (Flash) | * [[ActionScript]] (Flash) | ||
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* [[ALGOL]] | * [[ALGOL]] | ||
* [[APL]] | * [[APL]] | ||
+ | * [[AppleScript]] | ||
* [[Arduino programming language]] | * [[Arduino programming language]] | ||
− | * [[Assembly language]] (various versions for different machine architectures) | + | * [[Assembly language]] (.asm, .s) (various versions for different machine architectures) |
* [[AutoHotkey]] | * [[AutoHotkey]] | ||
+ | * [[AutoLISP]] | ||
+ | * [[AWK]] | ||
* [[B]] | * [[B]] | ||
− | * [[BASIC]] (Beginner's All Purpose Symbolic Instruction Code) | + | * [[BASIC]] (Beginner's All Purpose Symbolic Instruction Code) (.bas) -- See also [[Tokenized BASIC]] |
* [[Batch file]] (DOS, Windows, OS/2) | * [[Batch file]] (DOS, Windows, OS/2) | ||
* [[BCPL]] | * [[BCPL]] | ||
* [[BLISS]] | * [[BLISS]] | ||
* [[BlooP, FlooP, and GlooP]] | * [[BlooP, FlooP, and GlooP]] | ||
− | * [[Bourne shell script]] | + | * [[Bourne shell script]] (.sh) |
+ | * [[Brainfuck]] | ||
* [[Breder]] | * [[Breder]] | ||
− | * [[C]] | + | * [[C]] (.c, .cc, .h) |
* [[Ć]] | * [[Ć]] | ||
− | * [[C Sharp|C#]] | + | * [[C Sharp|C#]] (.cs) |
− | * [[C++]] | + | * [[C shell script]] |
+ | * [[C++]] (.cpp, .cxx) | ||
* [[C+=]] | * [[C+=]] | ||
* [[CEEMAC]] | * [[CEEMAC]] | ||
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* [[COBOL]] (COmmon Business-Oriented Language) | * [[COBOL]] (COmmon Business-Oriented Language) | ||
* [[CoffeeScript]] | * [[CoffeeScript]] | ||
+ | * [[ColdFusion]] | ||
* [[COMAL]] | * [[COMAL]] | ||
+ | * [[COW]] | ||
* [[Coq]] | * [[Coq]] | ||
* [[CPL]] | * [[CPL]] | ||
+ | * [[Crystal]] | ||
+ | * [[Cython (Pyrex)]] | ||
* [[D]] | * [[D]] | ||
* [[Dart]] (was Dash) | * [[Dart]] (was Dash) | ||
+ | * [[Dern]] | ||
* [[dBase programming language]] | * [[dBase programming language]] | ||
+ | * [[Dylan]] | ||
+ | * [[Elixir]] | ||
+ | * [[Elm]] | ||
* [[Erlang]] | * [[Erlang]] | ||
* [[F Sharp|F#]] | * [[F Sharp|F#]] | ||
+ | * [[Fantom]] | ||
+ | * [[Fish shell]] (*.fish) | ||
+ | * [[Flow]] | ||
* [[Forth]] | * [[Forth]] | ||
* [[FORTRAN]] (FORmula TRANslation) | * [[FORTRAN]] (FORmula TRANslation) | ||
* [[FoxPro programming language]] | * [[FoxPro programming language]] | ||
+ | * [[Free Pascal]] | ||
+ | * [[Gherkin]]/Cucumber | ||
* [[Go]] | * [[Go]] | ||
* [[Graphics Programming Language]] (GPL) (mid-level language on TI computers) | * [[Graphics Programming Language]] (GPL) (mid-level language on TI computers) | ||
+ | * [[Groovy]] | ||
* [[Haskell]] | * [[Haskell]] | ||
+ | * [[Haxe]] | ||
* [[High Level Shading Language]] (HLSL) | * [[High Level Shading Language]] (HLSL) | ||
* [[Hoon]] | * [[Hoon]] | ||
+ | * [[Hopscotch]] | ||
* [[HyperTalk]] | * [[HyperTalk]] | ||
+ | * [[IDL]] | ||
* [[INTERCAL]] | * [[INTERCAL]] | ||
− | * [[Java]] | + | * [[Ioke]] |
− | * [[JavaScript]] (JScript, [[ECMAScript]]) | + | * [[Java]] (.j, .jav, .java) |
+ | * [[JavaScript]] (JScript, [[ECMAScript]]) (.js) | ||
* [[JCL]] (Job Control Language; used on IBM mainframes) | * [[JCL]] (Job Control Language; used on IBM mainframes) | ||
+ | * [[JSX]] | ||
* [[Julia]] | * [[Julia]] | ||
+ | * [[Kotlin]] | ||
* [[LISP]] | * [[LISP]] | ||
+ | * [[LiveScript]] | ||
* [[Logo]] | * [[Logo]] | ||
+ | * [[LOLCODE]] | ||
+ | * [[Lollipop]] | ||
* [[Lua]] | * [[Lua]] | ||
− | |||
* [[Machine language]] (various versions for different machine architectures) | * [[Machine language]] (various versions for different machine architectures) | ||
− | * [[MATLAB script file]] | + | * [[MATLAB script file]] (.m) |
+ | * [[Microcode]] | ||
* [[mIRC scripting language]] | * [[mIRC scripting language]] | ||
* [[MUMPS]] (Massachusetts General Hospital Utility Multi-Programming System) | * [[MUMPS]] (Massachusetts General Hospital Utility Multi-Programming System) | ||
− | * [[Music Macro Language]] | + | * [[Music Macro Language]] (.mmi) |
+ | * [[Nim]] | ||
* [[Nock]] | * [[Nock]] | ||
− | * [[Objective-C]] (used in Mac and iOS development) | + | * [[Object Pascal]] (including Delphi) |
+ | * [[Objective-C]] (.m, .h) (used in Mac and iOS development) | ||
+ | * [[OCaml]] | ||
* [[OpenGL Shading Language]] (GLSL) | * [[OpenGL Shading Language]] (GLSL) | ||
− | * [[Pascal]] | + | * [[P]] (Microsoft) |
+ | * [[Pascal]] (.pas) | ||
* [[Pawn]] | * [[Pawn]] | ||
− | * [[Perl]] | + | * [[Perl]] (.pl, .pm) |
− | * [[PHP]] | + | * [[PHP]] (.php) |
+ | * [[PikaScript]] | ||
* [[Pixie (programming language)|Pixie]] | * [[Pixie (programming language)|Pixie]] | ||
− | * [[Pixilang]] | + | * [[Pixilang]] (.pixi) |
* [[PL/I]] | * [[PL/I]] | ||
* [[PLASMA]] | * [[PLASMA]] | ||
* [[PostScript]] | * [[PostScript]] | ||
+ | * [[PowerShell]] | ||
* [[Processing]] | * [[Processing]] | ||
− | |||
* [[Programmable Command Language]] (PCL), for TOPS-20 | * [[Programmable Command Language]] (PCL), for TOPS-20 | ||
* [[Prolog]] | * [[Prolog]] | ||
− | * [[Python]] | + | * [[Pyramid]] |
+ | * [[Python]] (.py, .pyc, .pyo, .pyd) | ||
+ | * [[QML]] | ||
+ | * [[Q Sharp|Q#]] | ||
+ | * [[Quorum]] | ||
* [[R]] | * [[R]] | ||
* [[Rant]] | * [[Rant]] | ||
* [[Redcode]] | * [[Redcode]] | ||
* [[RobotWar]] | * [[RobotWar]] | ||
− | * [[RPG]] | + | * [[RPG]]/RPGLE/RPG IV/RPG ILE (.rpgle, .sqlrpgle) |
* [[Ruby]] | * [[Ruby]] | ||
* [[Rust]] | * [[Rust]] | ||
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* [[Scheme]] | * [[Scheme]] | ||
* [[Scratch]] | * [[Scratch]] | ||
+ | * [[Server Side Includes]] | ||
+ | * [[Shen]] | ||
+ | * [[Sikuli]] | ||
* [[Smalltalk]] | * [[Smalltalk]] | ||
* [[SNOBOL]] | * [[SNOBOL]] | ||
+ | * [[Solidity]] | ||
* [[SQL]] | * [[SQL]] | ||
− | * [[Swift]] (Apple) | + | * [[Squirrel]] |
+ | * [[Swift]] (Apple) (.swift) | ||
* [[Swift (parallel scripting)]] | * [[Swift (parallel scripting)]] | ||
+ | * [[SYSDOOM]] | ||
* [[Tcl]] | * [[Tcl]] | ||
* [[TRAC programming language]] | * [[TRAC programming language]] | ||
* [[TUTOR]] | * [[TUTOR]] | ||
+ | * [[TypeScript]] | ||
+ | * [[Verilog]] | ||
+ | * [[vim script]] | ||
* [[Visual Basic]] | * [[Visual Basic]] | ||
* [[VBScript]] | * [[VBScript]] | ||
+ | * [[Vue.js]] component files | ||
* [[WaveGL]] | * [[WaveGL]] | ||
* [[WebAssembly]] | * [[WebAssembly]] | ||
+ | * [[Windows Script File]] | ||
* [[WMLScript]] | * [[WMLScript]] | ||
* [[Wolfram Language]] | * [[Wolfram Language]] | ||
+ | * [[Wuffs]] | ||
+ | |||
+ | == Logical assertion languages == | ||
+ | * [[SNARK]] | ||
+ | |||
+ | == Templates, macros, preprocessors, etc. == | ||
+ | * [[Cascading Style Sheets|CSS]] | ||
+ | * [[doT]] | ||
+ | * [[DSSSL]] | ||
+ | * [[Jinja]] | ||
+ | * [[M4]] (.m4) | ||
+ | * [[Pug]] | ||
+ | * [[Smarty]] | ||
+ | * [[XSL]] | ||
+ | * [[XSLT]] | ||
+ | |||
+ | For additional macro formats (especially binary formats), see [[Executables#Macros or automated scripting]]. | ||
+ | |||
+ | See [[Wikipedia:Category:Template engines]] for a list of template systems. | ||
+ | |||
+ | == Uncategorized == | ||
+ | * [[Programmable calculators]] | ||
− | [[Interactive Fiction]] engines often use specialized programming languages for game development. | + | == See also == |
+ | * [[Development]] | ||
+ | * [[Interactive Fiction]] engines often use specialized programming languages for game development. | ||
+ | * [[Resources]] | ||
+ | * [[Source code]] | ||
== External links == | == External links == | ||
Line 138: | Line 213: | ||
* [http://www.playthepast.org/?p=4982 Excavating Code: An Archaeological Record of Software Development] | * [http://www.playthepast.org/?p=4982 Excavating Code: An Archaeological Record of Software Development] | ||
* [https://medium.com/towards-a-remarkable-career/the-art-of-the-bug-ac5a535315fa The art of the bug: Failure should be fun] | * [https://medium.com/towards-a-remarkable-career/the-art-of-the-bug-ac5a535315fa The art of the bug: Failure should be fun] | ||
+ | * [https://speakerdeck.com/craigstuntz/incredibly-strange-programming-languages Incredibly Strange Programming Languages (presentation)] | ||
===Humor=== | ===Humor=== |
Revision as of 12:59, 1 June 2018
Programming languages are languages expected to be executed (interpreted, compiled, etc.) by a machine in order to perform operations or algorithms. They are distinct from markup languages, which represent the structure of a document rather than specific operations to be performed, though it is possible to combine both in a document (e.g., HTML containing embedded JavaScript, or PHP code which includes HTML). Programming language code is stored as source code which may be directly interpreted by a machine or compiled or assembled into executables.
Contents |
Programming languages
- ActionScript (Flash)
- Ada
- ALGOL
- APL
- AppleScript
- Arduino programming language
- Assembly language (.asm, .s) (various versions for different machine architectures)
- AutoHotkey
- AutoLISP
- AWK
- B
- BASIC (Beginner's All Purpose Symbolic Instruction Code) (.bas) -- See also Tokenized BASIC
- Batch file (DOS, Windows, OS/2)
- BCPL
- BLISS
- BlooP, FlooP, and GlooP
- Bourne shell script (.sh)
- Brainfuck
- Breder
- C (.c, .cc, .h)
- Ć
- C# (.cs)
- C shell script
- C++ (.cpp, .cxx)
- C+=
- CEEMAC
- CFEngine
- ChordQL
- Clipper (programming language)
- Clojure
- COBOL (COmmon Business-Oriented Language)
- CoffeeScript
- ColdFusion
- COMAL
- COW
- Coq
- CPL
- Crystal
- Cython (Pyrex)
- D
- Dart (was Dash)
- Dern
- dBase programming language
- Dylan
- Elixir
- Elm
- Erlang
- F#
- Fantom
- Fish shell (*.fish)
- Flow
- Forth
- FORTRAN (FORmula TRANslation)
- FoxPro programming language
- Free Pascal
- Gherkin/Cucumber
- Go
- Graphics Programming Language (GPL) (mid-level language on TI computers)
- Groovy
- Haskell
- Haxe
- High Level Shading Language (HLSL)
- Hoon
- Hopscotch
- HyperTalk
- IDL
- INTERCAL
- Ioke
- Java (.j, .jav, .java)
- JavaScript (JScript, ECMAScript) (.js)
- JCL (Job Control Language; used on IBM mainframes)
- JSX
- Julia
- Kotlin
- LISP
- LiveScript
- Logo
- LOLCODE
- Lollipop
- Lua
- Machine language (various versions for different machine architectures)
- MATLAB script file (.m)
- Microcode
- mIRC scripting language
- MUMPS (Massachusetts General Hospital Utility Multi-Programming System)
- Music Macro Language (.mmi)
- Nim
- Nock
- Object Pascal (including Delphi)
- Objective-C (.m, .h) (used in Mac and iOS development)
- OCaml
- OpenGL Shading Language (GLSL)
- P (Microsoft)
- Pascal (.pas)
- Pawn
- Perl (.pl, .pm)
- PHP (.php)
- PikaScript
- Pixie
- Pixilang (.pixi)
- PL/I
- PLASMA
- PostScript
- PowerShell
- Processing
- Programmable Command Language (PCL), for TOPS-20
- Prolog
- Pyramid
- Python (.py, .pyc, .pyo, .pyd)
- QML
- Q#
- Quorum
- R
- Rant
- Redcode
- RobotWar
- RPG/RPGLE/RPG IV/RPG ILE (.rpgle, .sqlrpgle)
- Ruby
- Rust
- S
- SAIL
- Scala
- Scheme
- Scratch
- Server Side Includes
- Shen
- Sikuli
- Smalltalk
- SNOBOL
- Solidity
- SQL
- Squirrel
- Swift (Apple) (.swift)
- Swift (parallel scripting)
- SYSDOOM
- Tcl
- TRAC programming language
- TUTOR
- TypeScript
- Verilog
- vim script
- Visual Basic
- VBScript
- Vue.js component files
- WaveGL
- WebAssembly
- Windows Script File
- WMLScript
- Wolfram Language
- Wuffs
Logical assertion languages
Templates, macros, preprocessors, etc.
For additional macro formats (especially binary formats), see Executables#Macros or automated scripting.
See Wikipedia:Category:Template engines for a list of template systems.
Uncategorized
See also
- Development
- Interactive Fiction engines often use specialized programming languages for game development.
- Resources
- Source code
External links
Resources
- A comprehensive list of over 2000 programming languages and a small sample programs for each of them is available here
- Rosetta Code attempts to present solutions to the same task in different programming languages.
- Coding for middle-school girls (tips on introducing them to programming)
- Programming language popularity chart (based on Github and StackOverflow activity)
- Top 10 programming fonts
- What’s The Most Popular Programming Language?
- Which programming language should I learn first?
- Why array indices start at zero; historical info
- Code Academy: learn to code interactively online
- Best free sites for learning how to write code
Commentary
- Why you should learn to program
- Meet the 'Refrigerator Ladies' Who Programmed the ENIAC
- The Moderately Enthusiastic Programmer
- My Experience As A Fourth Grade Hacker
- Things I Wish Someone Had Told Me When I Was Learning How to Code
- A problem with the term, programming “language”
- Discussion of creating programming languages in Arabic
- The Last Line Effect
- Visualizing algorithms
- Excavating Code: An Archaeological Record of Software Development
- The art of the bug: Failure should be fun
- Incredibly Strange Programming Languages (presentation)
Humor
- A Brief, Incomplete, and Mostly Wrong History of Programming Languages
- Programming Language Checklist
- Programming languages as Tolkien characters
- Devil's Dictionary of Programming
- This Is Why You Shouldn't Interrupt A Programmer
- Random mashup generator of the King James Bible and a programming book
- What the computer code seen on screens in movies and TV shows actually does