Programming Languages

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(Templates, macros, preprocessors, etc.)
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* [[M4]] (.m4)
 
* [[M4]] (.m4)
 
* [[XSLT]]
 
* [[XSLT]]
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For additional formats (especially binary formats), see [[Executables#Macros or automated scripting]].
  
 
See [[Wikipedia:Category:Template engines]] for a list of template systems.
 
See [[Wikipedia:Category:Template engines]] for a list of template systems.
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* [[Development]]
 
* [[Development]]
 
* [[Interactive Fiction]] engines often use specialized programming languages for game development.
 
* [[Interactive Fiction]] engines often use specialized programming languages for game development.
* [[Page description languages]]
 
 
* [[Resources]]
 
* [[Resources]]
 
* [[Source code]]
 
* [[Source code]]

Revision as of 17:29, 19 May 2017

File Format
Name Programming Languages
Ontology
Released ~1950

Babbage's Difference Engine

Babbage's Difference Engine

Programming languages are languages expected to be executed (interpreted, compiled, etc.) by a machine in order to perform operations or algorithms. They are distinct from markup languages, which represent the structure of a document rather than specific operations to be performed, though it is possible to combine both in a document (e.g., HTML containing embedded JavaScript, or PHP code which includes HTML). Programming language code is stored as source code which may be directly interpreted by a machine or compiled or assembled into executables.

Contents

Programming languages

Templates, macros, preprocessors, etc.

For additional formats (especially binary formats), see Executables#Macros or automated scripting.

See Wikipedia:Category:Template engines for a list of template systems.

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