PCX

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== Software ==
 
== Software ==
* [http://www.imagemagick.org/ ImageMagick]
+
* [[ImageMagick]]
* [http://netpbm.sourceforge.net/ Netpbm]: ppmtopcx, pcxtoppm
+
* [[Netpbm]]: ppmtopcx, pcxtoppm
  
 
== Sample files ==
 
== Sample files ==
 
* http://samples.libav.org/image-samples/pcx/
 
* http://samples.libav.org/image-samples/pcx/
 +
* http://cd.textfiles.com/clipart1996/ ...
  
 
== Resources ==
 
== Resources ==
 
* [[Wikipedia:PCX|Wikipedia article]]
 
* [[Wikipedia:PCX|Wikipedia article]]
 
* [http://www.shikadi.net/moddingwiki/PCX_Format PCX Format], from the DOS Game Modding Wiki
 
* [http://www.shikadi.net/moddingwiki/PCX_Format PCX Format], from the DOS Game Modding Wiki
* [http://www.fileformat.info/format/pcx/egff.htm PCX File Format Summary], from the Encyclopedia of Graphics File Formats
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* {{EGFF|pcx|PCX File Format Summary}}, from the [[Encyclopedia of Graphics File Formats]]
 
* [http://www.textfiles.com/programming/FORMATS/pcx.txt PCX technical reference]
 
* [http://www.textfiles.com/programming/FORMATS/pcx.txt PCX technical reference]
 
* [http://www.textfiles.com/programming/FORMATS/pix_fmt.txt Picture format docs (of a number of formats including PCX)]
 
* [http://www.textfiles.com/programming/FORMATS/pix_fmt.txt Picture format docs (of a number of formats including PCX)]

Revision as of 00:37, 18 December 2013

File Format
Name PCX
Ontology
Extension(s) .pcx
MIME Type(s) image/x-pcx
PRONOM fmt/90, others

Contents

Overview

PCX was the native format of a DOS-based program PC Paintbrush, and was for a time (especially the late 1980s) a very popular image format among users of IBM PC compatibles and the PC/MS-DOS operating system. Much clip art was distributed in this format. However, it was tied closely to platform-specific attributes such as the particular graphic modes available in early PCs, and later lost ground to more platform-independent graphic formats like GIF, JPEG, and PNG.

Format

PCX files have a 128-byte fixed header.

Identification

The first byte of a PCX file is 0x0a. The second byte (the version number) is 0, 2, 3, 4, or 5. The third byte (the compression type) should always be 1, though it's possible that 0 is also allowed in some variants of PCX.

Identifiers

See also

Specifications

Software

Sample files

Resources

Personal tools
Namespaces

Variants
Actions
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